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Old 02-29-2020, 06:03 AM   #1
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Dungeon Fantasy with a ton of House Rules

I need help converting DF/DFRPG to a setting with a couple of rule changes.

1. KYOS
2. Per and Will as their own separate attributes.
3. Two new attributes: Charisma and Psyche (Renamed Quintessence)
4. Incantation Magic for wizards
5. 150-point base (this is flexible; I can imagine going up to 175 points if I notice something deeply off - looking at the Bard and Martial Artist templates especially)

So...

1) Is this utter folly?
2) Do you think I should base my templates on DF or DFRPG?
3) Do you have any thoughts on how to do the templates?
4) IQ loses a lot of utility with Charisma and Psyche... should the cost be adjusted down?
5) I dimly recall Kromm talking about what he did with the various classes in DFRPG, like toning down the Barbarian's nature connection and streamlining the bard. Looked through the designer's notes but couldn't find anything. Does anyone know where I could find that?

I put it here rather than in the DFRPG because it's shamelessly based on GURPS, not DFRPG. With all the rule changes, it could hardly be anything else.
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Last edited by Anders; 02-29-2020 at 07:37 AM.
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dungeon fantasy, house rules, kyos, utter folly

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