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Old 09-23-2019, 07:56 AM   #21
Anders
 
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Default Re: A World of Supers [Powers/Supers]

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Originally Posted by Varyon View Post
Was the returning aspect of Mjolnir even in the original myths? I specifically recall one where Thor has to disguise himself as a woman (specifically, as the goddess the thief demanded be sent to him as a bride to get the hammer back) to get it back after itís stolen, which seems like a lot of effort if he could just hold out his hand and have it fly back to him with a nifty sound effect.
It would return to his hand after being thrown. There's a "Returning Weapon" Imbuement in a Pyramid, and it can easily be converted into a power.
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Old 09-23-2019, 07:59 AM   #22
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Default Re: A World of Supers [Powers/Supers]

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Originally Posted by Anders View Post
It would return to his hand after being thrown.
Yep. It wasn't summonable, it basically boomeranged. It shouldn't 'return' from being leaned against the wall.
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Old 09-23-2019, 08:01 AM   #23
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Default Re: A World of Supers [Powers/Supers]

I think Indra's vajra does the same. They are versions of the same proto-Indo-European god.
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Old 09-23-2019, 10:24 AM   #24
David Johnston2
 
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Default Re: A World of Supers [Powers/Supers]

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Originally Posted by Anders View Post
It would return to his hand after being thrown. There's a "Returning Weapon" Imbuement in a Pyramid, and it can easily be converted into a power.
Or you just make it an innate attack, "can be stolen". The Returning Weapon imbuement, like all of them is basically for tricks you can do with any random weapon of the right type. You don't need for a characteristic of the weapon itself.
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Old 09-23-2019, 11:29 AM   #25
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Default Re: A World of Supers [Powers/Supers]

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Originally Posted by naloth View Post
All of those questions depend on how powerful supers are, what powers are common, and which people manifest powers.

In the beginning aristocracy would certainly try control supers either by title, marriage, or some other means. That might work if powers are genetic and the percentage of supers is low enough. If powers manifest spontaneously (or enough so) or there a high percentage of powered people, then "might makes right" systems will see a lot of turnover.

If super genius powers are common, intuitive leaps could progress technology very rapidly. If powered people are available to do something we normally do with tools (mass transit, communication, heavy lifting), then the need for a technological solution may never be needed.
As stated previously in the thread. No more than 25% of CP in a single ability and no more than 75% of CP in all abilities, no Jumper, Snatcher, or Ultrapower, 500 CP 1:1000, 750 CP 1:1,000,000, and 1,000 CP 1:1,000,000,000. The average super should probably be 250 CP though.
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Old 09-23-2019, 03:29 PM   #26
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Default Re: A World of Supers [Powers/Supers]

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Originally Posted by AlexanderHowl View Post
As stated previously in the thread. No more than 25% of CP in a single ability and no more than 75% of CP in all abilities, no Jumper, Snatcher, or Ultrapower, 500 CP 1:1000, 750 CP 1:1,000,000, and 1,000 CP 1:1,000,000,000. The average super should probably be 250 CP though.
It's not a point total question.

If the majority of powers are movement or survival related you'll have a society that grows much differently (perhaps underwater? outer space?). If you have mostly innate attacks then war and industry will be much different. If there's a fast gadgeteer in every family, technology might not be needed.
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Old 09-23-2019, 03:34 PM   #27
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Default Re: A World of Supers [Powers/Supers]

Common Quick Gadgeteers would render control by way of infrastructure like power generation or even transportation nearly impossible. That would have to result in a world very unlike ours.
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