09-09-2013, 06:52 AM | #11 | |
Join Date: Jan 2010
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Re: Ninja Tools
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09-09-2013, 12:39 PM | #12 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Ninja Tools
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Oh yeah, and the fukumi-bari? Forgotten by oversight. I'd treat them as blowgun darts. That's fair enough, and cinematically appropriate!
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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09-09-2013, 01:16 PM | #13 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Ninja Tools
Right, and that does limit the gear a lot - you can't whip out your Ninja Tool and have it be some expensive item you don't carry but own, because of the Vow.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
09-09-2013, 01:25 PM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Ninja Tools
Ultimately, the limitation is "Anything the GM agrees is right on for a ninja," which is worth a measly -10% because ninja are awesome and can justify anything . . . even the Chuck Norris of pixies hidden in a special nageteppo!
Also, I think that the overlooked second paragraph is the kicker: Alternatively, you can use your Gizmo to "trick out" a weapon of any size that you have ready in your hand: Your ninja-to's sheath might act as a snorkel or a blowpipe, your staff could have a hidden kusari inside or turn into climbing pole, etc. The limit here is one Gizmo per weapon per adventure. Thus, you must whip out a new weapon for each trick.Yes, that does mean that if you have Gizmos 3 and go on four adventures, you end up with 12 permanent weapon enhancements. How is that not cool?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-09-2013, 02:06 PM | #15 | ||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ninja Tools
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I agree, but I surprised at how short the list of stuff that you can use it to just get is, according to a literal reading! |
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09-09-2013, 02:17 PM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Ninja Tools
There are no "errata" here! In GURPS, lists define rather than exemplify only when they explicitly say so. This list outright says "and so on," leaving it open-ended. Moreover, the text says, "any item under Ninja Tools (p. 15) or Covert Ops and Security Gear (see Dungeon Fantasy 1, p. 25) counts," and not, "only items under Ninja Tools (p. 15) or Covert Ops and Security Gear (see Dungeon Fantasy 1, p. 25) count." If we had intended the latter, we would have used that wording and not ended the previous list with an encompassing "and so on." What actually matters is:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-05-2014, 01:52 PM | #17 |
Join Date: Jun 2014
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Re: Ninja Tools
Can anybody explain to me why this advantage is leveled? I cannot seem to find any bonuses provided by higher levels.
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11-05-2014, 01:54 PM | #18 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Ninja Tools
Each additional level allows you to pull out another ninja tool that session.
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11-05-2014, 02:07 PM | #19 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Ninja Tools
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*** Since this thread got necro'd, I might as well post the full list I finally settled on:Stuff Ninja Tools can be used for: Any ninja gear you already own but don’t have on you that is no more than Basic Lift/10 lbs, Reach 1, or Bulk -4 Any of the following: Caltrops; $5 0.5 lbs DF1 p. 27 Bow Drill, $8 1lb DF8 p. 25 Door Needle $4, neg. DF8 p25 Nageteppo, Flash; $40 .2 lbs DF1 p. 27 Nageteppo, Smoke; $40 .2 lbs DF1 p. 27 Blowpipe Mount; $10 1 lb DF12 p. 15 Torch, Waterproof; $12 1bl DF12 p. 15 Shuriken, Star $3 .1 lbs DF12 p. 14 Shuriken, Spike; $3 .1 lbs DF12 p. 14 Fukimi-bari; $5 .1 DF12 14 Blowgun Dart; $0.1 .05 ea. B276 Arrow; $2 0.1 B276 Acid; $10 1lb DF1 p. 28 Monster Drool; $20 .5 lbs DF1 p. 29 Anti-Toxin $20 0.5 lbs DF 1 p. 28 Black Dust $50 1lbs DF8 p. 36 Foul Pepper $50 1 lbs DF8 p 36 Luminous Dust $20 0.5 lbs DF8 p 37 Bane $50 .5 lbs DF8 p37 Any one weapon trick per weapon per adventure (concealed kusari, built in blow-pipe, et cetera. See DF12 p 6 and Ninja-To Saya DF12 p. 15 for examples). Last edited by sir_pudding; 11-05-2014 at 02:12 PM. |
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11-05-2014, 09:56 PM | #20 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: Ninja Tools
Permanent permanent? As in if I trick out the saya on my ninja-to to also operate as a blow gun day one it will remain that way in perpetuity? Or it will remain that way until the end of the adventure? The former seems to be in the spirit of Gizmos in general, the latter seems somewhat open to having uber weapons/accessories after a while...
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