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Old 04-30-2020, 05:36 PM   #21
Þorkell
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Default Re: [AtE]Best bang for your Warlord buck?

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Originally Posted by Verjigorm View Post
Which is ironic, considering some of these nations practiced the "mad minute".
Two things. First off that seems to have been largely prior to WWI, and secondly it seems to have been a training standard not an "actual expected to happen in battle" standard.
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Old 04-30-2020, 07:11 PM   #22
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Default Re: [AtE] Best bang for your Warlord buck?

What about this
The warlord irate Irene has been working on producing weapons for her soldiers.

This has been an ongoing process with iterative improvement as the gunsmiths' skills improve and more resources are acquired.

All the guns use two types of ammunition. Either reloaded old world ammunition or a newly crafted blackpowder cartridge somewhere in the .40 to .50 range. (Pick an early pistol cartridge for an idea on stats). This new cartridge is only made in one caliber and it is rimmed, it's a fairly simple ball of lead.

The lowest level mooks have the earliest of the guns that Irene had made, double barreled pistols that are little more than zip guns, no trigger just pull the hammer back and let it go. Some unscrewing is required to reload. And the mooks have the usual assortment of tetanus inducing melee weapons to rely on.

The next level of mooks have more advanced break action double barreled pistols with triggers. They still rely on melee weapons though some might have more than one pistol.

Specialist mooks have weapons like break action carbines that fire the new round, or multibarreled monstrosities that fire volleys of bullets.

Rebuilt and repurposed firearms are used by senior mooks, and these allow for all sorts of strangeness to be attempted in the pursuit of more firepower. Bent barreled break action bullpup shotguns are a real (if obscure) thing. If it had four barrels it might suit an underling of Irene.

To plug some of the tactical holes that this weapon selection has there are a few power loading crossbows and other esoteric weapons. But also grenades, which serve as a primary weapon when the warlord wants something done NOW!

The key thing is a progression of weapon development. The next level of advancement might be revolvers.

Anyway, just some musings.
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Old 04-30-2020, 08:37 PM   #23
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Default Re: [AtE] Best bang for your Warlord buck?

Quote:
Originally Posted by (E) View Post
The warlord irate Irene has been working on producing weapons for her soldiers.
  • double barreled pistols that are little more than zip guns, no trigger just pull the hammer back and let it go. Some unscrewing is required to reload.
  • more advanced break action double barreled pistols with triggers.
  • break action carbines that fire the new round, or multibarreled monstrosities that fire volleys of bullets.
  • Bent barreled break action bullpup shotguns
  • power loading crossbows and other esoteric weapons.
  • grenades
Noice.
EDIT: I'll rummage around LT and the various HT firearm related tomes to get work-around stats.
EDIT B:
Quote:
Originally Posted by (E) View Post
  • more advanced break action double barreled pistols with triggers.
High Tech Adventure Guns pg 8 has some nice Derringers and Howdah guns...

EDIT C: Just rediscovered this gem, Ian McCollum looking at some African poachers guns.

Quote:
Originally Posted by (E) View Post
The key thing is a progression of weapon development. The next level of advancement might be revolvers.
To misquote Dexy et al, "...thank you Irene".
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Old 05-01-2020, 12:44 AM   #24
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Default Re: [AtE] Best bang for your Warlord buck?

Quick aside query, dear hivemind; is there a conversion factor for smokeless ammo that has been handloaded with black powder?
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Old 05-01-2020, 06:52 AM   #25
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Quick aside query, dear hivemind; is there a conversion factor for smokeless ammo that has been handloaded with black powder?
Pyramid 3-88 has rules for black powder (Among other improvised or handmade parts of ammo) - -1 damage per die, and multiply Range by 0.9
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Old 05-01-2020, 07:52 AM   #26
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Default Re: [AtE] Best bang for your Warlord buck?

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Pyramid 3-88 has rules for black powder (Among other improvised or handmade parts of ammo) - -1 damage per die, and multiply Range by 0.9
From a practical point, semi-automatic actions won't cycle reliably, so the gun will frequently have to be treated as a manual repeater.
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Old 05-01-2020, 10:36 AM   #27
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Default Re: [AtE] Best bang for your Warlord buck?

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What about this
The warlord irate Irene has been working on producing weapons for her soldiers.

This has been an ongoing process with iterative improvement as the gunsmiths' skills improve and more resources are acquired.

All the guns use two types of ammunition. Either reloaded old world ammunition or a newly crafted blackpowder cartridge somewhere in the .40 to .50 range. (Pick an early pistol cartridge for an idea on stats). This new cartridge is only made in one caliber and it is rimmed, it's a fairly simple ball of lead.
OK, for black powder cartridges, forget semi-auto or automatic, it'll foul too fast, and if Irene doesn't know that from the start, she'll find out pretty soon after trying it. Pump action, lever action, or bolt action (or revolver action for pistols) would be better, lever action apparently being the fastest.
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Old 05-01-2020, 10:54 AM   #28
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Percussion caps require the ability to produce primer. Flintlocks do not.
I think the trade off of being able to fire multiple rounds without reloading or being able to reload cylinders at a time rather than loading shot-by-shot make that effort worthwhile, again, if you have the resources to produce them.
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Old 05-01-2020, 11:16 AM   #29
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I think the trade off of being able to fire multiple rounds without reloading or being able to reload cylinders at a time rather than loading shot-by-shot make that effort worthwhile, again, if you have the resources to produce them.
If you have the resources, I think you upgrade directly to brass cartridges.
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Old 05-01-2020, 12:03 PM   #30
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Default Re: [AtE] Best bang for your Warlord buck?

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If you have the resources, I think you upgrade directly to brass cartridges.
Those resources are not trivial. You need to be able to make brass in quantify, to fairly precise specifications, and anneal it several times during manufacturing. You also need deep-drawing equipment, which is a definitely TL6 invention. For that, you need decent steel-working, power to operate the machines, and the ability to make tool steel dies to high precision, and replace them frequently.

Yes, you can make cases on a lathe fairly readily, for small numbers, but it's very slow work. You'll need a lot of skilled machinists and lathes to match the output of one reasonable drawing press, and they'll get very bored. On the upside, if you want bullet jackets, you can make them on the same equipment with different dies.

Early history.
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