11-04-2011, 04:34 PM | #31 |
Join Date: May 2011
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
I know graphics are in an early state of development, but I must say that I like having the hex field simply to give a visual sense of scale.
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11-05-2011, 01:12 AM | #32 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
Quote:
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11-05-2011, 01:10 PM | #33 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
UPDATE!
https://docs.google.com/leaf?id=0B2r...1ZmY3&hl=en_GB Now, the automatic formation builder is functional, as is the Ship Info dialogue box. Press I when you have a ship selected to edit its info. You can change its name, notes etc. But the more interesting feature is picking a number for the formation, and clicking apply - the fleet will be built automatically, flying in a wedge/pyramid after the leader-ship. Do not edit the formation type number yet, only the fleet size, because right now only one formation is supported. |
11-06-2011, 01:04 AM | #34 |
Join Date: May 2011
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
Cool!
So far everything is working fine on my machine. |
11-06-2011, 01:05 AM | #35 |
Join Date: May 2011
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
I really look forward to using this in game play.
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11-08-2011, 03:39 AM | #36 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
Update:
GSB 0.03 now can both add and remove ships, names ships randomly upon creation to avoid confusion, and can have its grid adjusted (so you can have from 10 to easily 100 hexes across). Hexes are to scale (1 unit per hex). Mac: https://docs.google.com/leaf?id=0B2r...5MTcx&hl=en_GB PC: https://docs.google.com/leaf?id=0B2r...0MDBl&hl=en_GB |
11-08-2011, 03:04 PM | #37 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
Features Currently Worked On (most likely to be implemented next):
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11-10-2011, 12:38 PM | #38 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
Quote:
Altitude lines and Vector Triangles seem to be working fine now (fixed a silly mistake this evening). [edit]No, vector triangles are not precise enough, and I have no idea where the error comes from.[/edit][edit]Yes they do, in v0.06 in the next post![/edit] New version here (remember, you must join the group to download it). Also: selected ship, its vector etc. are now coloured differently. Colours will be customizable, but later (and likely will be written in plain RGBA format). I noticed a weird bug that prevents me from moving (but not selecting) ships and vectors when the camera is situated noticeably below the ship. I'll see what can be done, but it may be caused by improper normals in the models of either. [Edit] Found more bugs, fixed most; https://docs.google.com/leaf?id=0B2r...iZTgw&hl=en_GB Last edited by vicky_molokh; 11-12-2011 at 12:13 PM. |
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11-12-2011, 11:39 AM | #39 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Spaceships: Chance of a space combat aid. But is there a need? 3D?
Update. v0.06, now the triangles are fine.
PC, Mac. Quote:
I'm planning to later write a class/classes for ship systems, and that will be kinda inconvenient unless we can import data from ship files. Now, the current most popular way to store ship files is ericbsmith's xls sheet. Are you or anyone else up to the task of finding a way to export xls into xml-formatted files in the nearest future (say, next month)? The format should look roughly like this:
Spoiler:
Last edited by vicky_molokh; 11-12-2011 at 12:14 PM. |
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11-13-2011, 06:26 AM | #40 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: Spaceships: Chance of a space combat aid. But is there a need? 2D or 3D?
I can't help but notice that the ship file you have there only includes two items that would come from the ship spreadsheet: the name and the hit points. It seems like it would be more work to load the spreadsheet and export than it would be to write a quick dialog that inputs a name and hit points.
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