Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-05-2010, 10:13 PM   #11
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: Cabal Technomages

What would "mana level" correspond to in the proposed world-law version of mana enhancer?

You know, you could always take a brute force appoach, cosmic modular abilities with the limitation, "Must have a gadget that could do that in some universe."

Hmm, maybe Snatcher (Cosmic: Lingering Effect). You snatch an object from another universe with weird world laws, and the lingering effect is that it works in this universe.

Technically, Control (World Law) might be the way to go, but the game mechanical effects might be hard to adjudicate.

Speaking of hard to adjudicate, you can always invoke the handwavium advantage, Patron (with godlike powers and access who provides equipment), and change the "special effect" from an entity that helps you to an uncaring multiverse that bends to your will.

GEF

Last edited by Gef; 06-05-2010 at 10:18 PM.
Gef is offline   Reply With Quote
 

Tags
cabal


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.