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#1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Drawing maps can be an integral part of building a world. What software do you prefer? We're really spoiled these days - I can think of three or four alternatives off the top of my head.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#2 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I use Campaign Cartographer with a number of add-ons (Dungeon Designer, Cosmographer, etc.). Lots of power and lots of detail, though there's a non-trivial learning curve.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#3 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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I've been getting a lot of use out of Dungeon Scrawl. It's limited and very simple, it looks good (enough), and it's free. And I can export maps into a format I can use in Fantasy Grounds. For my little dungeon crawling campaign I'm running at the moment, it's working very well.
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#4 |
Join Date: Sep 2008
Location: near London, UK
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Not quite what people are asking, but when I'm running a game in the real world it's now Viking. I started by using it to keep track of places (e.g. this is not just the X university, it's the place where project Y is happening), but realised I could screen-share it during an on-line game; it has a "ruler" tool which lets me quickly say that Z is five miles away from A (or if I want more detail I can call out to a routeing engine).
Its save format is also easy to parse, so for the current Weird Florida campaign I wrote a converter that spits out a list of OpenStreetMap and Google Street View links.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#5 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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I use a variety depending on need. Campaign Cartographer, AutoRealm, Dungeon Painter Studio, Illwinters Floorplan Generator, Inkarnate, and occasionally Gimp or even just Paint.
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MIB #1457 |
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#6 |
Join Date: Aug 2004
Location: Elk Grove, CA
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I've been using Campaign Cartographer since about 1998.
As noted above, it does have a steep learning curve, but you can produce some very impressive maps, among other things. |
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#7 |
Join Date: Sep 2006
Location: Luxembourg
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-Campaign Cartographer and addons
-Google maps and photoshop for modern maps -Shamat https://shadekeep.com/shamat.html http://forums.sjgames.com/showthread.php?t=159457 very easy to use. |
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#8 |
Join Date: Aug 2004
Location: Los Angeles
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I have and enjoy a staggering amount of Campaign Cartographer content, because they were the first gaming-dedicated mapping software I remember encountering in the ads of "Dragon" magazine, and with enough time and learning it can be used to produce amazing, professional quality maps.
What I actually end up using, though, because they take a fraction of the time but still get me 90% 'as good,' are Wonderdraft (world/overland) and Dungeondraft (dungeons/battlemaps). Fairly cheap, intuitive to use, and look great.
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#9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I use inkscape, which is free and does vector graphics. I use Inkscape for most of my artistic needs period, but its fine for maps. They don't look especially awesome, but they look decent and I can edit and mark them up comparatively easily. I can also pull in stuff I've done for other things, like fantasy soldier faces for wargaming.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#10 |
Join Date: May 2010
Location: Alsea, OR
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I have used CC2, CC3, Cadintosh, Clarisworks/Appleworks, Pages, WordPerfect MacDraw, MacDraft, Hexographer, Dungeonographer, Maptools, and Inkscape.
Some (CW/AW, Pages, WP) by using custom fonts to draw maps. Hexographer 2 aka Worldographer I have, but haven't needed yet. |
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