01-24-2023, 02:47 AM | #11 |
Join Date: Sep 2008
Location: near London, UK
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Re: Gamable Extraplanetary Phenomena
Depending on how your setting's FTL works, this might be a reason for the ship to drop out in the middle of nowhere…
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02-01-2023, 10:43 PM | #12 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Gamable Extraplanetary Phenomena
Quote:
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02-02-2023, 03:45 AM | #13 | ||
Join Date: Jul 2006
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Re: Gamable Extraplanetary Phenomena
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Also, we have the incipient megastructures that may have been detected: http://arcana.wikidot.com/alien-mega...baffle-scienti http://arcana.wikidot.com/astronomer...s-dimming-star |
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02-04-2023, 12:21 AM | #14 |
Join Date: Dec 2007
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Re: Gamable Extraplanetary Phenomena
Ordinary nebulas are too diffuse to hamper starship perception, but there is an exception. Star formation nebulae would would be relatively dense, filled with debris and with a hot centre what would interfere with heat sensors.
Prior to star formation there are dense molecular clouds. If there was interstellar space dwelling life, such things might provide it with "food". Micrometeorites are the reason why I design even civilian starships with a level of armor. Rogue planets are very very hard to find. That would make them a good pirate base. Comets are useful for wilderness foraging for volatiles. Derelict space craft are going to be an inevitable consequence of interstellar travel and warfare. |
02-04-2023, 12:52 PM | #15 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Gamable Extraplanetary Phenomena
Good heavens. Did you just come up with an actual good reason for sending a wildcat drilling crew to a comet?
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