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Old 11-24-2022, 12:51 PM   #1
Join Date: Oct 2022
Default [The Last Gasp] Acceleration based AP cost and Enhanced Move 2


I am currently looking at the movement costs in The Last Gasp. I am aware of the Gaming Ballistic article and considering to use that variant. However, while I like the additional cost to maintain movement, and the free anti-step deceleration, I am not sure if it goes too much on the "Ferret on Crack" side of the game type spectrum.

If I understand correctly the rules for the simplified acceleration based cost (with no Move/limit, and 1 AP / (20% move) cost):

- There is no minimum free acceleration. That means that moving from 0 to max Move in 5 seconds or 1 second has the same total cost.

- A HT 10 creature (let's say an animal) with Enhanced Move 2 cannot reach its maximum velocity without spending FP, regardless on how much time it takes to accelerate, unless it has AP related advantages or higher HT.

Am I understanding correctly?

What is your experience using the three different proposed movement AP cost systems (Movement based, acceleration based and Gaming Ballistic article)?
Kaslak is offline   Reply With Quote

ap cost, enhanced move, last gasp

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