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Old 10-26-2011, 11:05 AM   #1
Nameless One
 
Join Date: Oct 2011
Location: Belgrade, Serbia
Default Weak Innate Attack with strong Side Effect

I want to create a touch attack that withers living tissue on touch, causing damage reducing ST. If it hits a limb, the limb is permanently useless unless healed within 5 days.

Innate Attack (Toxic) 1 [4], Side Effect (if limb hit it is crippled +15%, -2 to ST +20%, Permanent until healed but only within 5 days +200%) +285%, Contact Agent -30%, Melee Attack -30% [13]

Crippling a limb is temporary disadvantage affliction and should be +20%, but I reduced it to +15% because you don't always hit limbs.

Permanent should be 150% if it can be negated, but I've increased it to +200% because there is a limited time to negate the effect, after which it becomes truly permanent.

The final cost seems to be a bit low for such an ability. True, it is useless against an armoured enemy, but shouldn't an attack with a potential ability to cripple permanently be slightly more expensive? Am I missing something?
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Tags
advantage, cripple, innate attack, no wounding, side effect, symptoms, toxic


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