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Old 12-30-2018, 05:51 PM   #21
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Advanced weapon talents in Legacy edition

I've got two words for a dual weapon master (high DX, no armor, no shield) charging a branded crossbow sniper.

Indiana Jones

or perhaps just

Face Plant
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Old 12-30-2018, 06:33 PM   #22
Helborn
 
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Default Re: Advanced weapon talents in Legacy edition

Charging machine guns never ended well
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Old 12-30-2018, 10:04 PM   #23
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Default Re: Advanced weapon talents in Legacy edition

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Originally Posted by hcobb View Post
Horses would say neigh to that.
Agreed. But the rule can be for humanoids only.

I'm trying to think up a valid GM ruling that would prevent the extreme examples you present and that could be generalized into multiple situations. I agree with Skarg that some minimum AdjDX is necessary for one figure to engage another.
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Old 12-31-2018, 03:22 AM   #24
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Default Re: Advanced weapon talents in Legacy edition

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Originally Posted by Helborn View Post
Agreed. But the rule can be for humanoids only.

I'm trying to think up a valid GM ruling that would prevent the extreme examples you present and that could be generalized into multiple situations. I agree with Skarg that some minimum AdjDX is necessary for one figure to engage another.
Any adjDX below 6 is a wild swing.
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