05-10-2018, 06:49 AM | #11 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: How to give fatigue points more meaning?
I'll 2nd taking a look at The Last Gasp. I've just started a game using it and I really like it.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
05-10-2018, 07:48 AM | #12 |
Join Date: Feb 2016
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Re: How to give fatigue points more meaning?
I have never had many issues with FP. Since FP is very difficult to recover in a realistic battle (battles last hours, days, or weeks in real life, so recovering FP should be quite difficult), it becomes an important measure of the capacity of a fighter to survive combat. If you are giving characters an hour of peaceful rest between fights, you are probably just pacing the combat incorrectly.
For example, let us say that the party is involved in a border skermish between two nations. The enemy sends parties of five mounted archers every five minutes to harass the position of the characters for thirty seconds before retreating. If the characters decide to rest, they weaken the defenses of their position, as their comrades who become active in response to the threat get progressively more tired and become the targets of the mounted archers. At best, the characters can alternate, recovering some of their FP, as they probably lose 2 FP every time they are up. |
05-10-2018, 09:47 AM | #13 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: How to give fatigue points more meaning?
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Also, having ST reductions not affect things like HP makes sense because generally, reduced ST isn't taking away your actual muscle tissue, just making it work less effectively - the actual mass, which is what HP generally represents, is still there. But Basic Lift is directly affected by how well your muscles are performing. Having Basic Lift reduced by low FP also checks out from a verisimilitude standpoint - one of the effects frequently noted of being very tired is that everything seems heavier. |
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05-10-2018, 10:57 AM | #14 | |
Join Date: Jul 2015
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Re: How to give fatigue points more meaning?
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That Last Grasp seems the right move for us. I'll have to look at it closer and see if I can convince our GM to apply it. Thanks for that suggestion! I'm seeing more and more suggestions for my Gurps complaints coming from these Pyramids. Makes me feel like Gurps 5th edition is necessary...but I know where that stands. :( |
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05-10-2018, 11:26 AM | #15 |
Join Date: Feb 2016
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Re: How to give fatigue points more meaning?
I think that it is a matter of pacing rather than a weakness in the rules. During a mission, I feel that characters should never get a chance to rest and the pacing of my games usually reflects that philosophy. Because of that, players in my games are very careful with FP expenditures during missions because they will likely not have an opportunity to recover the majority of their lost FP until after the mission.
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05-10-2018, 12:02 PM | #16 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: How to give fatigue points more meaning?
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05-10-2018, 01:01 PM | #17 | |
Join Date: Jan 2010
Location: Brighton
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Re: How to give fatigue points more meaning?
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TBH honest this is all one of the reasons I like last gasp, it might give more wider ranging penalties, but it does so more gradually. You won't halve your ST until you used 5/5ths of your FP. And more realistically won't be all good down to 1/3FP and then 1 more FP and bam halve ST and Mv etc, etc.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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05-10-2018, 01:32 PM | #18 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: How to give fatigue points more meaning?
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< 1/3FP: 1/2 Move, Dodge, ST (not damage or HP) This says nothing about BL being ignored, so I've never ignored it for ST loss from FP accumulation. Quote:
.. and within a few minutes can go back to doing all my normal stuff with minimal arm tiredness. * This level of resolution might be best served by Last Gasp or something similar. Quote:
(Granted, HP loss also avoids the death spiral stat penalyzing, despite it being 'realistic') Last edited by evileeyore; 05-10-2018 at 01:37 PM. |
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05-10-2018, 01:57 PM | #19 | |||||
Join Date: Jan 2010
Location: Brighton
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Re: How to give fatigue points more meaning?
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I.e. that 100th rep is harder than the 1st one, but it's not like your muscles have shrunk or as a person you have become in abstract weaker in general. it's just your ability to apply your strength in that way has temporarily reduced. Interesting point though, 100+ rps with 10lbs is one thing, how well can you sustain your reps with say 30lbs? Quote:
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Even just training hard fatigues you right, and you feel the effects of that fatigue? Quote:
However a difference here is you tend not to lose FP in the same way as you do HP, (barring FP sapping attacks). FP spending tends* to be your own choice and in increments of 1 during combat or in a predictable chunk at the end if you use the the RAW in Campaigns. HP loss tends to be much more random and out of your hands. But as I said earlier I do get the death spiral / playability argument. EDIT: but on the death spiral argument. I do quite like systems that with impairment encourage play away from "I'm fine until I'm dead" which risks combat being gamed down getting each other to that final blow that takes you from fine to dead (GURPS already does this in a few different ways) *Losing AP along with HP in Last gasp is involuntary of course, and I think you can lose FP with bad rolls in some skills IIRC?
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 05-11-2018 at 01:03 AM. |
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05-10-2018, 01:59 PM | #20 |
Join Date: Feb 2016
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Re: How to give fatigue points more meaning?
Campaigns says that it does not effect ST-based qualities, which would implicitly include BL.
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