02-18-2018, 08:47 PM | #61 |
Join Date: Jul 2015
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Re: Do you have any special rules/restrictions to regulate character advancement paci
We've never played the same characters for nearly enough time for degradation. I think a year and a half game time is the most our characters have aged.
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02-19-2018, 10:59 AM | #62 | |
Join Date: May 2015
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Re: Do you have any special rules/restrictions to regulate character advancement paci
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02-19-2018, 11:31 AM | #63 |
Join Date: Dec 2008
Location: Behind You
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Re: Do you have any special rules/restrictions to regulate character advancement paci
I give out anywhere from 3 to 10 cp per session. I never had a problem with characters inflating too fast. Players tend to broaden their characters more than focus in my group.
The rules I employ is character points can only be spent in places without hazard where someone could theoretically have time to waste. This usually equates to "When you are in a town, you can spend points." I also limit growth to 1 level of anything per growth moment. You can raise a skill +1 but not +4 as an example. And of course, you can only spend points on something you rolled or used or studied. It's usually because all the challenges I present aren't just focused around one skill. If you always make someone swing a sword to win, is it so crazy that they will naturally want sword skill higher? Players use a plethora of skills and techniques in encounters. That's really the secret to keeping characters balanced and not out progressing the story too much. Of course, I'm also fine with characters have incredible skill levels these days. A person who is a sword master just makes it so I can run crazy high adrenaline combats where there's just chaos in the wake of the fight. Such as after I played a session of Vermintide video game and I just decided to rush players in the sewer with a mass of were rats. Completely outnumbered and half the party huddling around a torch in the dark was a lot of fun to run!
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02-21-2018, 03:41 AM | #64 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Do you have any special rules/restrictions to regulate character advancement paci
I think, having seen the effects of very long campaigns on character skills and attributes, when I next start a fresh game I'll be putting a cap of 15 on attributes, and using "know your own strength", so ST is on the same scale as the other attributes. I'd then allow a UB to raise an attribute to 16, and make it a big deal to get that UB, so any character would be very unlikely to ever get it for more than one. A skill cap of something like Attribute + talent + 10 seems like a good idea.
In my current game, due to players being deaf and me not paying attention some of the PCs have gun/beam skills over 30. Apparently my saying "skills over 25 are probably needlessly high, and over 30 are unreasonable and mostly pointless" was taken as a vague guideline. Also, saying "if you didn't use any skill that you want to raise in a session, just save the points until you do, or for an attribute or advantage, etc." fell on deaf ears, too. OTOH, the longest running PCs have been around long enough to go from 200-250 points to 1000+ points and have attributes in the 17-18 range across the board, so I don't really want them putting more points there. By the way, guys with laser rifles and skill-30+ really have wasted their points unless they really look for opportunities to snap-shoot targets from over 300 yards, or shoot them in the skull in near pitch-black conditions. The player seems to have no idea just how good this level of skill is, and never seem to think that he could aim for armour chinks, not bother aiming at all most of the time, and so on. It's weird.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
02-21-2018, 04:44 AM | #65 | |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Do you have any special rules/restrictions to regulate character advancement paci
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03-09-2018, 12:46 PM | #66 |
Join Date: Jul 2015
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Re: Do you have any special rules/restrictions to regulate character advancement paci
For those of you that have a skill cap based on ATT, like ATT+10, how do you discourage players from starting with a maxed stat? (I don't like the word "discouraged", but I can't think of a better)
It seems it would be most efficient, especially for a long played campaign, to start with as high stats as possible. How have you found your players handling this limitation with their character building and progression? |
03-09-2018, 01:05 PM | #67 | |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Do you have any special rules/restrictions to regulate character advancement paci
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03-09-2018, 01:43 PM | #68 |
Join Date: Jul 2015
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Re: Do you have any special rules/restrictions to regulate character advancement paci
Are there attributes you don't allow them to increase during play? Some would argue you can't really increase your IQ, but rather your IQ based skills. It wouldn't make sense.
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03-10-2018, 01:23 AM | #69 |
Join Date: Apr 2005
Location: France
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Re: Do you have any special rules/restrictions to regulate character advancement paci
Since IQ doesn't only represent real IQ but also general knowledge, I don't see any problem with letting players improve it. An adventure can teach you a lot of things about the world and yourself. It may even change your manner of thinking.
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03-10-2018, 08:18 AM | #70 |
Join Date: Feb 2016
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Re: Do you have any special rules/restrictions to regulate character advancement paci
You can develop your intelligence though, it is just training your brain to create more efficient structures. Neurons are constantly formed new connections, which is representative of people gaining IQ, improving Per or Will, developing new mental advantages or removing old mental disadvantages, and learning new skills and techniques. IQ is a biological trait, so you can improve it through practice and training.
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