07-29-2018, 11:57 AM | #1 |
Join Date: Feb 2007
Location: New York City
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Need help with DF Battlesuit built as Ally
I'm GM of a DF campaign.
The Artificer wants to build himself a clockwork battlesuit. We want to build the battlesuit as an ally & I need the help of the hive-mind. My question is: Is there a way to build the ally so I can give all the advantages I want it to have & have the artificer use them with out "granted by familiar"? What do I have to do to make the ally a wearable set of armor? I know about payload in the suit & maybe Compartmentalized Mind: Controls. What else? |
07-29-2018, 12:39 PM | #2 | |
Join Date: Jan 2006
Location: Washington state.
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Re: Need help with DF Battlesuit built as Ally
A long time ago (geez, twelve years!) I wrote up this car as a character. If you pull out the car-shape things and leave everything else, you have a pretty good set of pilotable armor!
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07-29-2018, 06:36 PM | #3 |
Join Date: Aug 2005
Location: Denmark
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Re: Need help with DF Battlesuit built as Ally
It looks good. But I wouldn't allow someone/thing to have those mental disads when you have IQ:0.
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07-29-2018, 07:15 PM | #4 |
Join Date: Jan 2006
Location: Washington state.
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Re: Need help with DF Battlesuit built as Ally
I think at some point after this build, there was a ruling about having IQ: N/A instead of all those negative points. That would bring the total back up by 200 points, leaving the car as a 164 point Ally character, which seems reasonable.
As armor, drop Enhanced Move, some of the Payload, some of the ST, Horizontal, No Legs, No Manipulators, and Flammable. Add some more DR. Change the Restricted Diet to something DF appropriate, like, I don't know, bones or bottled lightning - or drop it and add Doesn't Eat. Spice to taste. |
07-29-2018, 09:34 PM | #5 |
Join Date: Mar 2013
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Re: Need help with DF Battlesuit built as Ally
I believe that it's Changing Times that makes the change to IQ. An IQ 0 thing lacks sufficient intelligence to get itself into trouble, which is why it can't have mental disadvantages.
To the idea in general I believe that the excepted way to do things for power armor is to actually use a series of gadgets. |
07-29-2018, 11:25 PM | #6 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Need help with DF Battlesuit built as Ally
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07-30-2018, 10:16 AM | #7 | |
Join Date: Feb 2014
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Re: Need help with DF Battlesuit built as Ally
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But I concur with evileeyore; this is almost an end-run around point costs for a PC’s powers. Last edited by Culture20; 07-30-2018 at 11:42 AM. |
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07-30-2018, 12:19 PM | #8 | |
Join Date: Dec 2012
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Re: Need help with DF Battlesuit built as Ally
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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07-30-2018, 07:25 PM | #9 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Need help with DF Battlesuit built as Ally
Yeah, this is a work around for points. I read this as "I want to be able to do all these things that cost 10x but I only have x."
You could allow it, and do the possession route mentioned above, Pyramid article 3-24 "Biomech" tells you how to handle such a thing. But I would not build a suit that way, I would have him but the suit with gadget limitations. I am running a Supers game right now and have two players with those "powers" One has a nano suit that lives in them and they can fuse with (Guyver Style) and the other built her suit (ironman style). The difference is that Guyver had several not combat powers to make her cost the same as ironman, whose points mostly went to DR. |
07-31-2018, 02:44 PM | #10 | ||
Join Date: Feb 2007
Location: New York City
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Re: Need help with DF Battlesuit built as Ally
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1) The PC can just build a suit with gadgeteering for a few hundred bucks. If he does it as EQ then he can build whatever he wants to into the suit regardless of point costs. Having it as an ally will restrict what he can do, not give him more room to power-up. 2) I want the bad guys to be able to attack & disable the suit it's self. Also, I want the structure of the suit to protect the pilot. He's pretty squishy compared to the others. Building the suit as advantages makes that very difficult to model. 3) The cost of advantage based powers vs equipment is ridiculous. For a hand crossbow that can shoot either a standard bolt or a canister shot (DF Treasure Tables p.32) costs either 15 points (with gadget limitations) or $150 as equipment. To get the stuff in the suit will either cost the PC 73 pts or max $500 (per the invention rules) & no limits on the level of DR & other included advantages. It would be much better if I can have a reasonable alternative to provide that will cost a few points (reasonable pts cost vs $ cost) & not push him into only buying it as gear. The best way, is to make the battlesuit as an ally with payload. I just need to make sure that i'm covering all the bases and making sure it's priced & balanced right. |
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