07-07-2017, 08:05 PM | #161 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [ATE] Farming example
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
03-28-2018, 05:33 AM | #162 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [ATE] Farming example
Bunkertech PRO Steak(tm) Maker Unit
The Bunkertech PRO range of appliances are designed for the inhabitants of the more well off shelters. They produce higher quality outputs than the standard Bunkertech range but require more skilled operators. This is a self contained unit the size of two large chest freezers. It contains specific beef stem cells that have been cryogenically stored as well as a specialized incubator chamber containing an algae based growing medium. When activated a small amount of beef cells are brought out of cold storage, cultured and placed on the chemically treated growing medium along with a freshly fabricated edible growing frame. The Steak(tm) Maker then maintains the conditions required for the cells to multiply. When the steak(tm) has reached the desired thickness it is sliced off the growing medium and stored in a chilled compartment ready for cooking. The Man of the shelter(tm) model has a small high temperature cooking surface and a free "humorous" apron. There is also a Chickensteak(tm) and a Porkmedallion(tm) model. Produces - Six Steaks(tm) every three weeks Requires - A moderate amount of power - A small amount of water - A prepackaged Steak(tm) Starter frozen cell sample. - A package of Chemicide(tm) brand growth regulator compound - One Food unit of Red, Purple, White and Green algae per cycle - Daily supervision and monthly maintenance by a skilled operator Buried deep in the fine print, beneath the disclaimer about the standard model providing no means to cook the Steak(tm) produced. There are warnings about using the Bunkertech PRO Steak(tm) Maker Unit without sufficient Chemicide(tm) brand growth regulator compound. Doing this turns the unit into an unregulated supercharged Petri dish.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 03-28-2018 at 02:10 PM. Reason: Typo |
03-28-2018, 02:06 PM | #163 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [ATE] Farming example
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07-21-2018, 11:28 AM | #164 | |
Join Date: Mar 2006
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Re: [ATE] Farming example
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Using your typical nuclear war senario you could safely leave the shelter permenantly at anything from from "immediatly" assuming the area received no fallout (a fairly high possibility) to "up to two weeks later" assuming they received heavy but realistic amounts of Fallout to "up to a few years later" if things like Salted Warheads are actually a thing. * In any case you could leave sooner for progressivly longer outings provided appropriate precautions are taken including limiting overall exposure. That is generally done by limiting time (shorter time in a hot zone means less exposure), distance (farther away you are from a hot zone in all three dimensions the less exposure you get, yes this means your head gets proportionally less exposure then your feet from fallout particulate on the ground), and shielding (the more mass between you and the hot zone the less exposure you'll get). The shelters Radiation Defense (RadDef) Officer (or equivolent) mainresponsibility is to take measurments and crunch the resulting numbers to figure out who can go outside (or where people can go inside since parts of a shelter will be radiologically hotter then others), for what reason, and under what conditions to best manage overall exposure levels. If you are interested in crunch Fallout Survival by Bruce Clayon covers IRL Radiological Defense from the late 80's in depth, up to and including calculating potential fallout arcs and taking radiation readings to determine overall shelter time. Far more detail then you would ever likely need in a game but could serve as a nice resource to condense for those games where a bit of extra crunch is prefered. *Note, that proper ventilation is a serious issue with any enclosed shelter intended for long term occupation. Inadiquate airflow (due to plugged filters, fears of 'contamination' or simply bad design) would at best turn it into a sweatbox and at worst suffocate its occupants. A number of official shelter designs when tested by the author of Nuclear War Survival Skills Cresson Kearny (Published by Oak Ridge National Laboratory) were found to have some level of airflow issues. The shelter designs they came up with often omitted any filtration whatsoever since it was felt the possiblity of a slightly higher chance of radiological contamination was far outweighed by the potential risks of suffocation/overheating when in use.
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Waiting for: Gurps VDS Gurps Armory (One can dream) ---- Per ardua ad astra "Through hard-work to the stars." Last edited by Jonas; 07-21-2018 at 11:39 AM. Reason: Additional information and clarification. |
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07-21-2018, 12:10 PM | #165 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [ATE] Farming example
Walking through an area is a lot easier than living in it. There are nuclear test sites from decades ago that are not safe for people to inhabit now or for the foreseeable future.
Plants take in the radioactives, so farming there would involve ingesting concentrated doses.
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07-21-2018, 12:35 PM | #166 | |
Join Date: Mar 2006
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Re: [ATE] Farming example
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Also most radioactive particulate tend to not penetrate very far into the topsoil thus farming methods that minimize disruption to the first few inches can significantly reduce the overall accumulation. You can also deliberately exploit this bio-accumulation by using non-fodder crops with a high uptake affinity to help remove the radioactive materials from the soil and concentrate it within the plant structure. This is a real suggestion for helping clean up area's in Chernobyle using Ethanol producing crops where the bulk of the radioactive materials would be left concentrated in the the solid crop residue after processing.
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Waiting for: Gurps VDS Gurps Armory (One can dream) ---- Per ardua ad astra "Through hard-work to the stars." |
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07-21-2018, 05:24 PM | #167 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [ATE] Farming example
Oh yeah. Bioremediation and removal of radioactive would make sense for post apoc settings that have started to recover.
Even moderately increased risk of cancer and organ damage aren't as important as not starving or defending against the ever present bandits in ATE scenarios.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-22-2018, 10:35 AM | #168 | |
Join Date: Mar 2006
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Re: [ATE] Farming example
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Waiting for: Gurps VDS Gurps Armory (One can dream) ---- Per ardua ad astra "Through hard-work to the stars." |
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07-22-2018, 01:39 PM | #169 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [ATE] Farming example
Radioactive soil is an example that has been sitting around half finished for a while now.
With regards to plants that are used in toxic soils there are some articles about dealing with Martian soils that cover plant selection for consumption when toxins are present.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
07-22-2018, 02:42 PM | #170 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [ATE] Farming example
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Tags |
after the end, ate, climate, farming, livestock. |
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