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Old 06-12-2018, 09:44 PM   #1
Kesendeja
 
Join Date: Jul 2013
Default How to Freeze Time

I'm looking to model a power that freezes time in a localized area. Would bind be a good way to start?

How would you make the power?
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Old 06-12-2018, 09:57 PM   #2
Kelly Pedersen
 
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Default Re: How to Freeze Time

Define "freezes time"? Does this mean that everyone within the area is frozen, but other people can walk around in it? Or is the whole area effectively cut off from the outside world? What about effects like damage - can I punch a time-stopped target, and once they unfreeze, they'll feel it?
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Old 06-12-2018, 09:59 PM   #3
Maz
 
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Default Re: How to Freeze Time

If you can freeze time around you but you can move at normal speed. The easiest is to simply buy Enhanced Time.

If its more like a small area localized attack, then I would probably go with affliction (paralyse) with area.
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Old 06-12-2018, 10:03 PM   #4
Anaraxes
 
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Default Re: How to Freeze Time

Enhanced Time?
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Old 06-12-2018, 11:11 PM   #5
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Default Re: How to Freeze Time

Quote:
Originally Posted by Anaraxes View Post
Enhanced Time?
Altered Time Rate is the correct advantage, the closest advantage to Enhanced Time is Enhanced Time Sense but that only lets you perceive faster.
Compartmentalized Mind with the limitation "No Mental Separation" is good if you can think faster rather than move faster.
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Old 06-13-2018, 04:35 AM   #6
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Default Re: How to Freeze Time

I would probably go with Altered Time Rate with Switchable, and either Super-Speed or Non-Combat Speed.

Another option: if your GM permits Decreased Time Rate as a leveled Disadvantage, if others from outside the frozen area can enter it and act normally, is Affliction (Disadvantage: Decreased Time Rate (enough levels to matter); Area Effect). Not as elegant, but plausible.

The third option is Control Time, easily a 30 pts/level advantage.
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Old 06-13-2018, 05:41 AM   #7
CarrionPeacock
 
Join Date: May 2018
Default Re: How to Freeze Time

Quote:
Originally Posted by Kesendeja View Post
I'm looking to model a power that freezes time in a localized area. Would bind be a good way to start?

How would you make the power?
Powers has Temporal Stasis enhancedment for Affliction that does exactly that.
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Old 06-13-2018, 07:27 AM   #8
AlexanderHowl
 
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Default Re: How to Freeze Time

Control (Time) would be another legal build (I would price Time at 30 CP/level for the purposes of Control). At level 10, it could effectively stop time for everyone within its area. With Selective Area, you could freeze time for a single individual or a select group for the duration of the ability, allowing you to do whatever you wanted to the people in question.

For example, you could have Time Girl possess Control (Time) 10 (Cosmic, +50%; Persistent, +40%; Selective Area, +20%) [630]. In combat, Time Girl is capable of using her ability to force her enemies to take 1000 seconds to do a 1 turn action or she could give herself 1000 turns in 1 second (an effective time factor modifier of +10/-10). If she is a hero, her enemies will probably find themselves restrained and unarmed, but otherwise unharmed, as she uses her superior temporal rate to move faster than they are capable of perceiving. If she is a villain, her enemies might find themselves strapped to a bomb or otherwise facing immediate death, as it would be unsporting of her to turn them into ground beef while they were helpless.

Last edited by AlexanderHowl; 06-13-2018 at 08:16 AM.
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Old 06-13-2018, 12:37 PM   #9
Maz
 
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Default Re: How to Freeze Time

Quote:
Originally Posted by Refplace View Post
Altered Time Rate is the correct advantage
Whops, yes. Remembered the name wrong
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Old 06-13-2018, 12:52 PM   #10
whswhs
 
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Default Re: How to Freeze Time

Quote:
Originally Posted by AlexanderHowl View Post
For example, you could have Time Girl possess Control (Time) 10 (Cosmic, +50%; Persistent, +40%; Selective Area, +20%) [630]. In combat, Time Girl is capable of using her ability to force her enemies to take 1000 seconds to do a 1 turn action or she could give herself 1000 turns in 1 second (an effective time factor modifier of +10/-10). If she is a hero, her enemies will probably find themselves restrained and unarmed, but otherwise unharmed, as she uses her superior temporal rate to move faster than they are capable of perceiving. If she is a villain, her enemies might find themselves strapped to a bomb or otherwise facing immediate death, as it would be unsporting of her to turn them into ground beef while they were helpless.
Could you demonstrate how you calculated that?
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