12-11-2018, 10:41 AM | #351 |
Join Date: Dec 2007
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Re: [Ultra-Tech] What does the TL10 battlefield look like
No, I want a game. That's problematic when every job that a PC would be doing would be automated.
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12-11-2018, 10:52 AM | #352 |
Join Date: May 2010
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Re: [Ultra-Tech] What does the TL10 battlefield look like
It's worth noting that just because wrecking a planet is stupid doesn't mean no one will do it. There's a science-fiction story I will leave unnamed to avoid spoiling anyone where terrorists hit Earth with an asteroid thinking afterwards they'll be free to create a utopia in space free from Earth's tyranny. This does not work out as planned and it turns out their leader was just an egomaniacal lunatic, but egomaniacal lunatics exist in the real world. There's also mutually assured destruction logic to take into account.
OTOH even if there are strong incentives to wreck planets and actually landing troops on planets is extraordinarily costly, militaries might still choose to land troops for some of the same reasons real-world militaries are willing to suffer through bloody urban warfare rather than just nuking the city. In a sci-fi setting you can invent additional reasons in the form of MacGuffins that glassing the planet's surface would risk destroying. |
12-11-2018, 11:47 AM | #353 |
Join Date: Mar 2014
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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12-11-2018, 12:56 PM | #354 | ||
Join Date: Jul 2008
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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The Maginot Line isn't bad for 'what successful fortification mostly looks like'. The enemy takes a look at it and decides they don't want to fight there. Or, hey, Sevastopol, which was invested for almost a year after the mobile forces in the area collapsed before a massive combined-arms assault was able to reduce it - hardly a price the Axis was eager to be paying. I'm tempted to claim Eben Emael, forcing the German attack to gamble their war plan on an experimental surprise attack. Granted that worked, but the Nazis were rolling very hot that year. It's not like those sorts of gambits weren't common against the pre-modern fortresses you seem to admit were useful. But if we must have a case where the attackers do commit to an assault on a fortified position and fail to take it, how about Nà Sản? Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-11-2018, 01:06 PM | #355 | |
Join Date: Aug 2007
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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Even if you build a SM+15 habitat you can't just ignore cosmic rays at TL10. The maximum PF v. cosmic rays would be 72 (Spaceships 5) and everyone would still have to roll v. Radiation Sickness after c. 14 years. Even that's only if they spend that time in a (Core) Habitat system and they don't do silly things like build Open Spaces around that Habitat system. Open Spaces don't add to PF. At TL10 (default) I'm still interested in planets.
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Fred Brackin |
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12-11-2018, 03:02 PM | #356 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Ultra-Tech] What does the TL10 battlefield look like
Constructing a protective magnetosphere for large habitats is relatively practical (mass requirements for magnetic shielding are linear in radius, so they scale down very poorly, but for truly large habitats they're pretty appealing).
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12-11-2018, 03:12 PM | #357 | |
Join Date: May 2010
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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12-11-2018, 05:09 PM | #358 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: [Ultra-Tech] What does the TL10 battlefield look like
AI does not mean Automated. Well, it does, but I'm talking about higher-end sapient AIs. I don't know if you never played as an AI, but I love to play as one. Transhuman Space: Wild Justice is just one example of a player group with AIs. Two of the PCs are physical beings, and the other two are AIs that are carried by them. It still works, and it's a bit neater than if we just had 4 humans hanging out.
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Hydration is key |
12-11-2018, 05:56 PM | #359 | |
Join Date: Jul 2008
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Re: [Ultra-Tech] What does the TL10 battlefield look like
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-11-2018, 06:08 PM | #360 |
Join Date: Feb 2016
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Re: [Ultra-Tech] What does the TL10 battlefield look like
I have never been much of a fan of SAI characters, they generally become immortal munchkins, though they make annoying villains. Especially at TL10, SAI characters can buy a plethora of robotic bodies as Signature Gear and have LAI characters manage their bodies when they are not occupying them. It is always fun when PCs think they have destroyed a SAI and then discover that it was yet again another LAI.
In general though, digital intelligences and biological intelligences will always get into contests over resources if they both have a drive to expand. Since the default digital intelligences of GURPS require less resources than the default biological intelligences, biological intelligences will find themselves rapidly outnumbered and the digital intelligences will inevitably try to annihilate them in order to make room for more digital intelligences. Of course, if digital intelligences cannot reproduce, then they can live peacefully within the society of biological intelligences. In the case of digital intelligences versus biological intelligences at TL10, the biological intelligences have an advantage because the average person can have IQ 14 through eugenics genetic engineering and brain tissue grafts. The advantage on the battlefield though is that AIs are easily replaceable, meaning that their industrial capacity must be annihilated. Software without hardware is useless. |
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