11-23-2022, 12:13 PM | #51 | |||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: D&D -> DFRPG: Gold to $
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To boil this down to the real issue, you say a low- or mid-powered NPC is going to carry a significant portion of his net worth—$2d6×10—in currency. Your argument to bolster this is that there is a cash economy and few banks. I say that the amount a low- or mid-powered NPC would have a much smaller portion of his net worth—$1d6-1—in currency. There is no assumption of a cash- or barter-based economy either way (and I think barter is a valid assumption if you're going to care about it, and, in my experience, most DFRPG GMs do not), but regardless, doing this is not only not realistic, but it is also going to significantly increase the amount of wealth PCs will accumulate, as coinage is not subject to the 40% sell-back rate, but it also weighs less, even copper farthings. I'm not going to get into this further with you, as I don't think you're operating in good faith here. |
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11-23-2022, 12:24 PM | #52 | |
Join Date: Jan 2008
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Re: D&D -> DFRPG: Gold to $
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I'm saying that your example shows that peasants have a cost of living (therefore income) measured in $ which are fungible per DFRPG rules in a way that was not historically true for medieval economies. I'm not saying you said this; if you did I would hardly need to say it to you, would I? I am saying it is shown to be true in your own example (peasants with a steady $10/day in expenses)[1]. You disagree and think your example implies something else. Fine, we disagree about how best to interpret the facts. That's life. [1] Even though I would have chosen a different example to illustrate the point, such as the fact that even stories can be sold for cash in DFRPG (Exploits page 17) and goods like healing potions and spell scrolls have generally-stable prices measured in fungible $. Last edited by sjmdw45; 11-23-2022 at 02:45 PM. |
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11-23-2022, 12:51 PM | #53 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: D&D -> DFRPG: Gold to $
For the record, it's not assumed. I'm not sure what I've used in the past, but I've tried everything including about $50 to the gp (to try and get a $500 sword to be more like the 10gp you see in, say, Old-School Essentials), and generally give up and shift rewards to something appropriate for whatever I'd doing, as the prices and assumptions are simply not consistent.
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11-23-2022, 02:01 PM | #54 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: D&D -> DFRPG: Gold to $
Ah. I was working from that assumption when I suggested the note during the playtest. Matching the D&D price list is folly, which is why I stopped using the price of bread. Weapons are really cheap in D&D.
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11-23-2022, 02:18 PM | #55 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: D&D -> DFRPG: Gold to $
Yah. Weapons and armor fit the $50 to 1 gp decently; virtually nothing else does. Agreed on matching prices being folly, though. It can be somewhat problematic if trying to convert a D&D module to play on the fly (and cause for a noodling delay if doing it offline), but once you step away from "mechanical conversion" and think "but what needs to be here?" and just embrace fiat and/or verisimilitude, you can throw down and move on.
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11-25-2022, 04:14 AM | #56 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: D&D -> DFRPG: Gold to $
By weight, one D&D gp should be $400 DFRPG, but obviously this is silly.
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