05-10-2012, 01:13 AM | #21 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making a static trap as a Power
Quote:
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05-10-2012, 01:21 AM | #22 |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
Sure, the Trigger aspect is no problem. The difficulty is that, without modification, the attack will only hit the spot that it's placed on, not the entire hex. For example, if the Delayed attack causes Burning damage (such as a Rune of Flame), when it's triggered it heats up, inflicting damage to anything touching it. That's fine if the rune is placed on a doorknob and triggered when someone touches it. But if it's a trap placed on the floor, the potential victim is likely to step over it; even if it's triggered, it won't do any damage if they don't touch the rune itself. Thus, adding on a tiny Area Effect is necessary.
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05-10-2012, 01:25 AM | #23 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making a static trap as a Power
Quote:
Last edited by sir_pudding; 05-10-2012 at 04:45 AM. |
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05-10-2012, 04:18 AM | #24 | |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
Quote:
But this is getting away from what a Delayed Attack is. It doesn't have to be an Area or Explosive attack (such as a bomb or Explosive Rune). It can also be something much simpler, like a single caltrop, which inflicts piercing damage if stepped on. Unfortunately, 4e doesn't seem to have rules for determining the chance of stepping on a land mine, or on a solitary caltrop. Basically, with a Delayed Attack you fire it / place it at a target. This could be a person, in which case that person takes damage when the power activates (the classic Dim Mak move). The target could be on the ground, meaning the ground takes damage (if applicable) when the power activates. If anyone else is touching that point, they take the damage - this is not strictly RAW, but makes possible things like caltrops. It's only if it has an area (however slight) that a trap can hurt things it's not touching. Without a modifier, it can't leap to a new target, even if it's in the same hex. But this is quibbling over just a few percent, anyways. I'm ready to drop it. |
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05-10-2012, 04:39 AM | #25 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
Oh? :shakes head:
Yeah, sorry guys. That will suffice. |
05-10-2012, 06:08 AM | #26 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
Just out of curiosity: Can I make a Burn attack cause knockback?
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05-10-2012, 06:15 AM | #27 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making a static trap as a Power
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05-10-2012, 06:32 AM | #28 |
Join Date: Oct 2007
Location: Vermont
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Re: Making a static trap as a Power
You can make a Crushing attack Incendiary, and remove any features you don't want (no Blunt Trauma, etc...). That amounts to the same thing.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
05-10-2012, 06:36 AM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making a static trap as a Power
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05-10-2012, 06:41 AM | #30 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
The follow-up thing is fine.
Well, it seems I'm just about done. Right now I'm looking for two things; a way to have the fact that the witcher is immune to (and does not trigger) his own traps built into the power, and a clean way of making it Melee Attack (Close) or something similar to only allow him to place it on the ground in C-range without having to make rolls (other than perhaps the Requires (attribute) Roll (Will) I already have in place). |
Tags |
powers, witcher |
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