05-03-2012, 04:25 PM | #11 | ||
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a new limitation for Damage Resistance
A new limitation is what we're discussing in this thread. The other solutions have already been ruled out. Here's why:
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Your version is very limited and costs ALOT of points. So, this thread is for discussing a new limitation that does what we're looking for (a limited duration ablative DR that can be restarted). My version of the new limitation is the closest I could get when I thought about it. But I'm sure it can be done more cleanly/better... Certainly I haven't given the costs much thought so maybe they can be improved? :) EDIT: For example, many have stated that a maximum duration 1 minute should be a nuisance (-5%). I'm inclined to agree with this, but the problem I see with is that once you add Costs Fatigue to the mix, having to cast it every minute is so much more than a nuisance in my mind. Costs Fatigue (1FP) and a nuisance is a total of -10% on power that without the -10% gives you a point of DR without any "buts" for 5 points. Last edited by Grunker; 05-03-2012 at 05:09 PM. |
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05-03-2012, 05:56 PM | #12 | |
Join Date: Oct 2005
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Re: Making a new limitation for Damage Resistance
Unless you have a LOT of it, ablative DR that recovers quickly ends up being more expensive than regular DR. That's a problem for multiple builds, not just this one. The best solution is probably a "Fast Recovering Ablative" limitation for DR, which is a smaller limitation than standard Ablative. That's essentially what you're doing when you say that if Ablative resets when you reset your DR, it's -5% (which is probably reasonable, even conservative).
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Perhaps you have a problem with the pricing of Costs Fatigue; you wouldn't be the only one. But better to address THAT, then. The RPK house rules suggest it should be worth -10%/level (and limits it to 4 levels). |
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05-03-2012, 06:00 PM | #13 | ||
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a new limitation for Damage Resistance
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05-03-2012, 06:30 PM | #14 |
Join Date: May 2005
Location: Lynn, MA
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Re: Making a new limitation for Damage Resistance
I would just build this as an Ablative DR Affliction.
Affliction: Added Advantage, (DR 5, Ablative, -80% [5]) +50% Fixed Duration, 0% (Gives a fixed 3 minute duration) Reduced Duration, 1/3, -10% (reduces that 3 minutes to the 1 minute you're asking for) You can add a limitation that you can only use it on yourself if that's the design you're going for. |
05-03-2012, 06:31 PM | #15 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a new limitation for Damage Resistance
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05-03-2012, 06:33 PM | #16 |
Join Date: May 2005
Location: Lynn, MA
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Re: Making a new limitation for Damage Resistance
I would say so.
Why was the Affliction approach dropped? |
05-03-2012, 06:37 PM | #17 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a new limitation for Damage Resistance
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That's why the Affliction approach was dropped. The only solution was to add Regeneration to the mix, complicating matters further and adding tons of points to the cost. |
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05-03-2012, 06:47 PM | #18 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Making a new limitation for Damage Resistance
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With the foam example, I would add Cumulative, +400% so that it could be layered. That would solve the (perceived possible) problem here as well, but then leads to the new problem of being able to add your base DR every turn. |
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05-03-2012, 07:15 PM | #19 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Making a new limitation for Damage Resistance
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05-03-2012, 07:58 PM | #20 |
Join Date: May 2005
Location: Lynn, MA
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Re: Making a new limitation for Damage Resistance
If the Cumulative effect cannot exceed the basic value and only restore things anew, +400% is far too much IMO
But it is RAW and gives us a basis for "getting what we want" So maybe use a limited version, (Modifying Modifiers is fun!) with an Accessibility Limitation on the Cumulative enhancement. I'd say under the circumstances that "Only with Depleted Ablative DR" would be worth -50% or more considering the scope change your talking about. But I'm still not convinced it is necessary. |
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