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Old 10-26-2008, 04:53 AM   #1
Noven
 
Join Date: Jan 2008
Location: Phoenix, AZ
Default Check out my Kobold!

I didn't like the Banestorm template for Kobolds so I made my own, and made a Cleric/Holy Warrior. I have omitted most equipment (except for the signature gear) and the character is for a Fantasy game that I am in that takes place in the Mystara setting. His cleric spells comes from DF1. Whatcha think?

Code:
Kobold [19]
      Decreased Health 1 [-10]
      Decreased Strength 2 [-20]
      Decreased Will 1 [-5]
      Increased Dexterity 1 [20]
      SM - 2 [0]
      Disadvantages [-25]
            Cowardice (CR: 12 (Quite Often), -2 Fright Check Penalty.) [-10]
            Social Stigma (Minority Group) [-10]
            Stubbornness [-5]
      Advantages [57]
            Dark Vision [25]
            Damage Resistance 2 (Scales) [10]
            Extra Fatigue Points 1 [3]
            Reduced Consumption 2 [4]
            Resistant (Metabolic Hazards, +30; +8 to all HT rolls to resist, x0.5.) [15]
      Racial Skills [2]
            Metallurgy/TL3 [2]
Code:
Meefnol [150]
Race: Kobold
Sex: Male
Age: 6
Size: -2
TL: 3
Unused Points: 0

Attributes [45]
ST 8
DX 11
IQ 12 [40]
HT 9

HP 8
FP 10
PER 12
WILL 12 [5]

Basic Speed: 5
Basic Move: 5
Thrust Damage: 1d-3
Swing Damage: 1d-2

Cultural Familiarity (Kobold) [0]
Language: Kobold/Draconic (Native, -3; Spoken (Native), +3; Written (None), +0.) [0]
Language: Traldaren (Spoken (Accented), +2; Written (Broken), +1.) [3]

Kobold [19]

Advantages [44]
      Power Investiture 3 [30]
      Clerical Investment [5]
      Rank 1 (Religious: Brother) [5]
      Signature Gear (Powerstone Necklace)[4]

Disadvantages [-50]
      Miserliness (CR: 9 (Fairly Often).) [-15]
      Gullibility (CR: 9 (Fairly Often).) [-15]
      Sense of Duty (Comrades) [-5]
      Sense of Duty (Church of Morwyn) [-10]
      Code of Honor (Professional) [-5]

Skills [58]
Racial Skills [2]
Area Knowledge (Thyatian Empire) 13 (IQ+1) [2]
Armoury/TL3 (Melee Weapons) 12 (IQ+0) [2]
Brawling 13 (DX+2) [4]
Camouflage 13 (IQ+1) [2]
Crossbow 12 (DX+1) [2]
Diplomacy 11 (IQ-1) [2]
Fast-Draw (Sword) 12 (DX+1) [2]
First Aid/TL3 13 (IQ+1) [2]
Hiking 9 (HT+0) [2]
Innate Attack (Beam) 13 (DX+2) [4]
Masonry 13 (IQ+1) [2]
Mathematics/TL3 (Applied) 11 (IQ-1) [2]
Navigation/TL3 (Land) 12 (IQ+0) [2]
Observation 12 (Per+0) [2]
Performance 12 (IQ+0) [2]
Public Speaking 12 (IQ+0) [2]
Shield (Shield) 12 (DX+1) [2]
Shortsword 12 (DX+1) [4]
Stealth 11 (DX+0) [2]
Surgery/TL3 11 (IQ-1) [4]
Survival (Mountain) 12 (Per+0) [2]
Survival (Plains) 12 (Per+0) [2]
Survival (Woodlands) 12 (Per+0) [2]
Veterinary/TL3 11 (IQ-1) [2]

Spells [33]
Power Investiture 1 [9]
      Armor 13 (IQ-2) [1]
      Bravery 13 (IQ-2) [1]
      Purify Air 13 (IQ-2) [1]
      Purify Water 13 (IQ-2) [1]
      Warmth 13 (IQ-2) [1]
      Recover Energy 15 (IQ+0) [4]
Power Investiture 2 [15]
      Clean 13 (IQ-2) [1]
      Compel Truth 13 (IQ-2) [1]
      Continual Light 13 (IQ-2) [1]
      Create Water 13 (IQ-2) [1]
      Healing Slumber 13 (IQ-2) [1]
      Major Healing 12 (IQ-3) [1]
      Peaceful Sleep 13 (IQ-2) [1]
      Resist Acid 13 (IQ-2) [1]
      Resist Cold 13 (IQ-2) [1]
      Resist Disease 13 (IQ-2) [1]
      Resist Fire 13 (IQ-2) [1]
      Resist Lightning 13 (IQ-2) [1]
      Resist Pain 13 (IQ-2) [1]
      Resist Poison 13 (IQ-2) [1]
      Resist Pressure 13 (IQ-2) [1]
Power Investiture 3 [9]
      Create Food 13 (IQ-2) [1]
      Cure Disease 13 (IQ-2) [1]
      Great Healing 13 (IQ-2) [2]
      Restoration 13 (IQ-2) [2]
      Silver Tongue 13 (IQ-2) [1]
      Sunbolt 13 (IQ-2) [1]
      Sunlight 13 (IQ-2) [1]

Equipment ($0, 0.004 lbs)
10 pt Powerstone (charge: 10) $0 0.004 lbs x1
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Old 10-26-2008, 06:48 AM   #2
LoneWolf23k
 
Join Date: Sep 2004
Default Re: Check out my Kobold!

Nice! Based on D&D's Kobolds, obviously. In that case, you should add Traps/TL as another racial skill.
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Old 10-26-2008, 04:25 PM   #3
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: Check out my Kobold!

Although not completely relevant, here is my take on a Banestorm Kobold variant:

Pygmy Cannibal Kobolds
These little blue humanoids are not much to look at. They are only 2 to 3 feet tall and at first glance look like skinny children of regular sized Kobolds, (a closure glance will reveal a strange green tint to their eyes and for some, their hair). But Pygmy Cannibal Kobolds (PCK) are extremely aggressive (showing no fear for attacking things much larger than themselves), are much stronger than they look, have a talent for tactics and devious traps, and travel in large groups. Standard PCK tactics are to set up an ambush, using traps and or missile fire, and then swarm the distracted opponents. Killed opponents are eaten. PCK are ambidextrous, and will commonly wield two knifes in close combat.

ST: 8 HP: 8 Speed: 5.25
DX: 11 Will: 12 Move: 5
IQ: 8 Per: 12 Weight: 50 lbs
HT: 10 FP: 10 SM: -1

Dodge: 9 Parry: 9 DR: 0

Knife Attacks (12)x2: 1d-1 impaling or 1d cutting.
Crossbow Attack (12): :1d+1 imp Acc:4 Range:160 / 200 RoF:1 Shots:1(4)
Grapple / Bite (12): 0 / 1d-2
Traits: Allies (Fellow PKK, 100% of value, 15 or less, Group Size (6-10)), Berserk (9 or less), Bloodlust, Combat Reflexes; Dark Vision, Fearlessness +6, Gregarious, Intolerance (All non-Kobolds), Odious Personal Habit (Eat other sentients), Reduced Consumption (2) (Cast Iron Stomach), Resistant (Disease, +8), Striking ST (+2, only when Berserk); revision, Short Attention Span (9 or less), Social Stigma (Uneducated).
Skills: Brawling (E) DX+1 – 12; Camouflage (E) IQ+4 – 12; Climbing (A) DX-1 – 10; Crossbow (E) DX+1 – 12; Dual-Weapon Attack (Knife) (H) Knife+4 – 12; Escape (H) DX+1 – 12; Fast-Draw (Knife) (E) DX+1 – 12; Ground Fighting (Knife) (H) Knife+4 – 12; Hiking (A) HT+0 – 10; Knife (E) DX+1 – 12; Observation (A) Per – 12; Stealth (A) DX+3 – 14; Survival (Swampland) (A) Per – 12; Tactics (H) IQ+4 12; Tracking (A) Per – 12; Traps/TL3 (A) IQ+4 – 12.
Notes: Not known, PCK are the children of regular Kobolds that have been exposed and infected by a magically mutated fungus.
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Old 10-26-2008, 11:54 PM   #4
rekres
 
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Default Re: Check out my Kobold!

Quote:
Originally Posted by LoneWolf23k
Nice! Based on D&D's Kobolds, obviously. In that case, you should add Traps/TL as another racial skill.
Except for the Cowardice part.

I've never seen the kobolds as cowardly. They are small and know it... they are also quite cunning and use their size to their advantage. If the foe is bigger and stronger than you, then it would be stupid to face it head-on. Lead the foe into a trap, hide in narrow tunnels, hit-and-run, swarm attack if you have the numbers...
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Old 10-26-2008, 11:59 PM   #5
roguebfl
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Check out my Kobold!

Quote:
Originally Posted by rekres
Except for the Cowardice part.

I've never seen the kobolds as cowardly. They are small and know it... they are also quite cunning and use their size to their advantage. If the foe is bigger and stronger than you, then it would be stupid to face it head-on. Lead the foe into a trap, hide in narrow tunnels, hit-and-run, swarm attack if you have the numbers...
Actually DnD Kobolds are conically cowards, and you back them into a courner the will not engage with out superior numbers, they ARE cunning but they are cowards
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Old 10-27-2008, 12:52 AM   #6
Noven
 
Join Date: Jan 2008
Location: Phoenix, AZ
Default Re: Check out my Kobold!

I had the traps skill listed originally, but I removed it because I wanted them similar, but different than the SRD variant.
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Old 10-27-2008, 03:35 AM   #7
Noven
 
Join Date: Jan 2008
Location: Phoenix, AZ
Default Re: Check out my Kobold!

I am adding equipment and is there rules for weapons and armor for characters that are smaller than SM-0? I was mainly wanting to know about costs and use penalties/bonuses.
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Old 10-27-2008, 04:33 AM   #8
Captain-Captain
 
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Default Re: Check out my Kobold!

Quote:
Originally Posted by Noven
I am adding equipment and is there rules for weapons and armor for characters that are smaller than SM-0? I was mainly wanting to know about costs and use penalties/bonuses.
Dungeon Fantasy has some quick rules for size modifiers for equipment.
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Old 10-27-2008, 04:46 AM   #9
Noven
 
Join Date: Jan 2008
Location: Phoenix, AZ
Default Re: Check out my Kobold!

Quote:
Originally Posted by Captain-Captain
Dungeon Fantasy has some quick rules for size modifiers for equipment.
Which one and what page?

Last edited by Noven; 10-27-2008 at 04:49 AM.
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Old 10-27-2008, 06:12 AM   #10
Harald387
 
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Location: Ottawa, ON, CA
Default Re: Check out my Kobold!

Quote:
Originally Posted by Noven
Which one and what page?
DF3 under 'Tiny Tools'. I don't have a pageref handy but it's near Leprechauns.
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