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05-06-2012, 01:14 PM | #1 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Making a static trap as a Power
Hi again - I'm back to bother you one last time (promise) with questions regarding the signs in my Witcher supplement for GURPS.
I'm almost finished. I only need the basic outlines for one more sign. This time it is Yrden: Basically, Yrden is a power that forms a magical trap on the ground that triggers a limited number of times when traversed by a foe casing knock back, damage, and a chance of inflicting status ailments. So that's what we need to create. The knock back, damage and other status ailments should be easy to apply to a power. But how to make a symbol in a surface that when touched applies the powers effects? I don't know of anything like that with Innate Attack. Last edited by Grunker; 05-06-2012 at 01:17 PM. |
05-06-2012, 01:24 PM | #2 | |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
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05-06-2012, 01:55 PM | #3 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
PU4? That might actually be a GURPS book I don't own. One of the few in that case. Delay - Triggered sounds perfect though. I'm sure it won't take much work to get that to where we want to go.
EDIT: Yep, don't have that. I have none of the Power-Ups books actually. Last edited by Grunker; 05-06-2012 at 02:06 PM. |
05-06-2012, 02:36 PM | #4 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Making a static trap as a Power
Delay, Triggered is good (especially for poisoned apples, etc.), but for an effect on the ground you can just use Area Effect and Persistent:
Crushing Attack (Area Effect, 1 yard, +25%; Double Knockback, +20%; Extended Duration, Permanent, Limited Use* (3 uses, -20%), +120%; Persistent, +40%; Side Effect, +50% or more) Creates a 1-yard radius trap which inflicts damage and knockback, and victims must roll vs. HT, at -1 per 2 points of penetrating damage, or be afflicted with a condition. Works three times. Adjust as necessary. * see Limited Enhancements, p. B111. Last edited by munin; 05-06-2012 at 02:40 PM. |
05-06-2012, 03:07 PM | #5 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
Boss!
That solution looks quite elegant, but I'm not sure about the interaction of permanent, persistent and limited use? Last edited by Grunker; 05-06-2012 at 03:21 PM. |
05-06-2012, 03:19 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making a static trap as a Power
Maybe I'm just tired, but this doesn't make much sense to me. It's persistent so it lasts for 10 seconds normally. Extended duration permanent means it lasts forever instead. How does putting limited uses on Extended duration even work?
IMO, you still need Triggered Delay (instead of Extended Duration here). If you want it to work three times, lay three traps. This is cheaper, anyway. |
05-06-2012, 03:22 PM | #7 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
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Tags |
powers, witcher |
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