08-12-2020, 09:38 AM | #11 |
Join Date: Feb 2016
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Re: [Space] Adding flavour to 'man in a can'
A refugee camp probably makes more sense. I can imagine a scenario where the colonies of Callisto were largely abandoned after the invention of FTL a few generations ago, and they were bought up for pennies on the dollar by nonprofits to provide emergency shelter. Since the refuges were not in immediate danger of dying, the involved governments just provided them with a small per capita stipend, basic services, and basic necessities, allowing for the evolution of many small unique cultures as refugees became unintentional immigrants to Callisto.
Callisto probably possesses a small carrying capacity. It probably has a RVM+0, giving it an Affinity 0, meaning that it will only support around 2.8 million people before standards of living start dropping. Of course, the Early Bombardment Period could have dropped loads of exotic and rare materials onto the surface of Callisto while it was still active, meaning that they were subducted into the ice four billion years ago before Callisto died, giving it a RVM+2 (and an Affinity 2). With that, Callisto could support 11.2 million people (and would have had an initial economic reason for large scale colonization). |
08-12-2020, 10:13 AM | #12 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space] Adding flavour to 'man in a can'
Think about what makes different cities flavorful. The same principles apply.
Some habitats will be as bland and similar as one patch of suburbia is to another. They will be limited by resources and cost. Some will strive for a common ideal habitat, while others will go to lengths to stand out or display wealth. Things that could make a habitat different include:
And that's without getting to the people or industrial influences.
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08-12-2020, 10:20 AM | #13 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: [Space] Adding flavour to 'man in a can'
One small point, while I am using Callisto as a template I am actually planning to set this thing out of the sol system so what we are talking about is not Callisto per se but an icy moon of similar size outside the local jovian's radiation belts.
The Jovian moon thing is as I said a function of a particular scenario lots of Relitively close bodies. I may spend some time working out why people are there. Placing the city near an impact site makes sense though. |
08-12-2020, 12:54 PM | #14 |
Join Date: Feb 2016
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Re: [Space] Adding flavour to 'man in a can'
Here is a suggestion
Primary/Secondary/Tertiary Cultural Influences (roll 3d6 for each): 3-Native Australian 4-Polynesian 5-Micronesian 6-Melanesian 7-Central Asian 8-West Asian 9-Southeast Asian 10-East Asian 11-South Asian 12-Sub-Saharan African 13-Western European 14-Eastern European 15-North African 16-Native South American 17-Native Middle American 18-Native North American |
08-12-2020, 07:19 PM | #15 |
Join Date: Mar 2008
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Re: [Space] Adding flavour to 'man in a can'
Founder effect will matter also. One member of the original controlling body that is say a firm beliver in public spaces should have art can make a solid change in how the colony looks and it becomes a tradition if they stay in power long enough.
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08-12-2020, 07:48 PM | #16 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: [Space] Adding flavour to 'man in a can'
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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08-12-2020, 08:50 PM | #17 |
Join Date: Feb 2016
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Re: [Space] Adding flavour to 'man in a can'
It is more of a reflection of projected future population rankings than current cultural influence. It also could be used to classify existing nations. For example, the three major cultural influences in the contemporary USA are Western European, Sub-Saharan African, and Native North American.
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08-13-2020, 05:38 AM | #18 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Space] Adding flavour to 'man in a can'
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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08-13-2020, 07:51 AM | #19 |
Join Date: Jan 2014
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Re: [Space] Adding flavour to 'man in a can'
I found these two tables a while ago, one GDP biased, one population biased.
Code:
GDP 1d6: ->1 - China ->2 - United States ->3 - 1d6: ->->1-2 - India ->->3-4 - Japan ->->5 - Germany ->->6 - Japan ->4 - 1d6: ->->1 - Brazil ->->2 - Indonesia ->->3 - France ->->4 - United Kingdom ->->5 - Mexico ->->6 - Italy ->5 - 2d6: ->->2 - South Africa ->->3 - Taiwan ->->4 - Iran ->->5 - Spain ->->6 - Saudi Arabia ->->7 - South Korea ->->8 - Canada ->->9 - Turkey ->->10 - Australia ->->11 - Thailand ->->12 - Bangladesh ->6 - 3d6: ->->3 - Belgium ->->4 - Iraq ->->5 - Venezuela ->->6 - United Arab Emirates ->->7 - Philippines ->->8 - Netherlands ->->9 - Egypt ->->10 - Poland ->->11 - Nigeria ->->12 - Argentina ->->13 - Pakistan ->->14 - Malaysia ->->15 - Colombia ->->16 - Algeria ->->17 - Vietnam ->->18 - Switzerland Code:
Population 1d6: ->1 - China ->2 - India ->3 - 2d6 ->->2 - Canada ->->3 - Argentina ->->4 - Colombia ->->5-6 - United States ->->7 - Brazil ->->8 - Mexico ->->9 - Germany ->->10 - United Kingdom ->->11 - Spain ->->12 - Peru ->4 - 2d6 ->->2 - Venezuela ->->3 - Ukraine ->->4 - Italy ->->5 - Egypt ->->6 - Russia ->->7 - Pakistan ->->8 - Philippines ->->9 - Turkey ->->10 - France ->->11 - Poland ->->12 - Uzbekistan ->5 - 2d6 ->->2 - Morocco ->->3 - Algeria ->->4 - South Korea ->->5-6 - Indonesia ->->7 - Bangladesh ->->8 - Vietnam ->->9 - Thailand ->->10 - Myanmar ->->11 - Iraq ->->12 - Malaysia ->6 - 2d6 ->->2 - Saudi Arabia ->->3 - Kenya ->->4 - Tanzania ->->5 - Democratic Republic of the Congo ->->6 - Japan ->->7 - Nigeria ->->8 - Ethiopia ->->9 - Iran ->->10 - South Africa ->->11 - Sudan ->->12 - Uganda |
08-13-2020, 08:13 AM | #20 | |
Join Date: Feb 2016
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Re: [Space] Adding flavour to 'man in a can'
Quote:
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