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12-17-2019, 08:16 PM | #1 |
Join Date: Aug 2004
Location: Buffalo, New York
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Pirates of Drinax
Just out of curiosity - has anyone run a GURPS TRAVELLER version of the PIRATES OF DRINAX?
I'm in the process of converting the ships over for use with GURPS and then working on ways to implement it for my own upcoming FG campaign. |
12-20-2019, 04:48 PM | #2 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: Pirates of Drinax
I haven't, but am interested in what you come up with.
I have an ongoing project of converting The Skyraider Trilogy to GURPS 4e. I plan on offering it as a game at one of the Local Gaming Stores. |
12-21-2019, 05:03 AM | #3 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Pirates of Drinax
Quote:
If you want a helping hand in your conversions, let me know. |
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12-27-2019, 09:12 AM | #4 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Pirates of Drinax
200-ton Privateer class (TL12)
Crew: 11 Total. 8 Command and Control, 1 Medical, 2 Turret Gunners. Hull: 200-ton VGSL, Extra Heavy Frame, Standard Materials, Laminate (Expensive) Armored Hull (DR 300, Electrified, Thermal Super-conducting Armor, Instant Chameleon, LCD Skin), Total Compartmentalization, Basic Stealth (-8, AMod 0), Basic Emission Cloaking (-8, PMod 0 [-4, PMod 4 in space]), Basic Sound Baffling (-8, BMod -8 [N/A in Space]), Basic IR Cloaking (-8, PMod 0). Control Areas: Basic Bridge/12 (Complexity 9), Adv Sensors/11, EW/12 (Hardened, Complexity 10). Basic Bridge/12 Communicator Range (mi) Radio: 50,000,000 Maser: 0 Laser: 100,000,000 Meson: 20,000 Basic Bridge/12 Sensors Range (mi) / Scan Rating Passive: 30,000/38 Advanced Sensor: 1,000,000/44 Active: 150,000/42 Advanced Sensor: 2,000,000/44 Radscanner: 10,000/35 Advanced Sensor: 70,000/40 Area Jammer EW/12 2,250/7 Radio Direction Finder EW/12 500,000,000 Radio Jammer EW/12 50,000 Engineering: Sm Engineering/12, 6 Jump Drive/12, 43 Maneuver Drive/12 (5.95 / 7.50 Gs, 4,300 stons thrust), Small Maneuver Drive/12 (0.07 / 0.09 Gs, 50 stons thrust), 40 Jump Fuel Tank/7, Fuel Processor/10 (5 hours to refine Jump Fuel Tank/7), Small Utility/12. Accommodations: Bunk Room/10, 4 Stateroom/11, Military Sickbay/12 (5 Patients), 2 Low Berth/ 9 (8 Cryoberths), Ships Galley/ 7. Misc: Boarding Clamp/12, 30 Unspecified Cargo, 40 Hydrogen Fuel (Fire 13). Armaments: 1 Turret #1 Battery of 1 (DR 150, Hvy Laser/12 1.3 Gj ), 1 Turret - Damaged Battery of 1 (Empty; DR 150). Weapon Name: Hvy Laser/12 1.3 Gj Qty: 1 Type: Imp Acc: 34 SS: 30 Dmg: 5dx170(2) RoF: 1/60 (+7) 1/2 Rng: 47000/5 Max: 140000/14 Stores: 30 Hold (0 dtons free for cargo). Statistics: DMass 533.11 stons, EMass 573.11 stons, LMass 723.11 stons, Base Cost MCr154.34, Load Cost MCr0.01, Total Cost MCr154.35, HP 90,000, Damage Threshold 2,250, Size Mod +8, HT 12, 59.6 Man-Hours/day Maintenance. Space Performance: Jump-2, sAcc 6.02/6.02/7.59/8.16 Gs. Air Performance: aSpeed 3,767 mph, Skimming aSpeed 13,191 mph, aLift 4,350 stons. Sample Times : Orbit 0.04 Hrs, Escape Velocity 0.05 Hrs, 100D 2.60 Hrs, Earth-Mars 44.70 Hrs. Options All times are Earth Std, Full Load. 100D and Earth-Mars assume mid-point turnover. Printed with GMV Version 2.32.01 on 12/27/2019 11:01:27 AM Copyright © 2019 by |
12-27-2019, 09:25 AM | #5 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Pirates of Drinax
This is my attempt at creating a GURPS TRAVELLER analog of the Harrier Class ship. It isn't a perfect one for one conversion largely because the rules system for ship design aren't the same.
One of the problems I ran into was trying to fit the ship with all the basics AND having armor of a comparable level. The armor could not be raised without lowering the G rating. So, which is more important - the general capabilities or the overall armor? I chose skimping on the armor. Had I gone with what should have been the armor rating - its G rating would have dropped to 2.71 Gs (DR 5000). By the by? If anyone wants the GMV files directly of any ship I've posted - feel free to ask. I've also done conversions of the FASA Adventure ships such as the TL 11 150 dTon Zhodani Chatl Scout Ship. I can also supply the stats of my home creation of a TL 10 Nettle Class 1,500 Escort Destroyer if anyone is interested. I opted to include more bunk rooms, a larger than standard ship crew simply because I think the warships of Traveller games are under-crewed. Try building a Duty Roster for any given Destroyer class ship, and create a perimeter guard for the ship when it is berthed, as well as handling the day to day needs of creating detachments should the need ever arise. Total crew is 66: 18 command and control, 9 Jump drive mechanics, 15 Maneuver drive mechanics, 2 medical, 4 Nuclear Dampner operators, 10 Turret gunners, 3 flight crew and 5 maintenance crew. For me, it is more of the feel for a "Modern Naval" crew complement rather than something that only uses about 1/3rd that in standard GURPS Traveller builds. |
04-09-2020, 02:29 AM | #6 |
Join Date: Apr 2020
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Re: Pirates of Drinax
Hello Hal,
can you send me a copy of the GMV file for the Privateer, and if you have, also for the other ships of the Drinax setting. I plan to run that in GURPS and will keep posting about it for everyone interested. |
04-30-2020, 10:24 AM | #8 |
Join Date: Apr 2020
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Re: Pirates of Drinax
I would like to know how is your Campaing going. I was about to start my own.
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04-30-2020, 11:51 AM | #9 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Pirates of Drinax
That got put on temporary hold as I deal with creating support material for online game play via Fantasy Grounds.
At one point, it looked like there might be a second player involved, but the guy never responded after the initial contact. No biggie. Once I finish with two projects - one of which includes converting the Weapons to 4e format, We'll likely start the game. I recently availed myself of the Best of JTAS from Far Futures for GURPS, but sadly, the material on the CD ROM for the JTAS is sub-par. There is a lot of "Garbage" mixed in with the HTML (which is what the CD contains filed of) that in some articles, ruins the legibility of the article. If you want, I'll let you know once I start up the campaign and keep you in the loop. You can always simply email me directly from here and we can keep in touch that way, or you can simply download fantasy grounds (demo) for free, and we can touch base with what amounts to instant messaging that way. :) Good luck with your own campaign by the way. Do some bragging of your own games and let others get a look see at the fun you're having. ;) |
05-02-2020, 08:13 PM | #10 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: Pirates of Drinax
Quote:
If you are using VTT, what time/days are you thinking of playing? … If you are looking for players. |
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