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Old 12-01-2008, 02:14 PM   #1
ArcadianRefugee
 
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Default Rolling Dice and Re-rolling (Timing)

Do Over! : play after dice are rolled to re-roll any or all of them.

Scroll of Luck: play before dice are rolled -- gain an extra die and afterward you can re-roll any one of them.

I'm guessing that if you used the Scroll you'd have to decide if you wanted to use its re-roll before you could use the Do Over! (or, theoretically, an opponent could use a Loaded Die)?

Ie., you cannot "interrupt" the Scroll of Luck. Yes?
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Old 12-01-2008, 02:32 PM   #2
MunchkinMan
 
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Default Re: Rolling Dice and Re-rolling (Timing)

I would think that's the best way to handle it. At the same time, it would seem wise to use up those re-rolls first, yes? Do Over! only works on "your roll," or any roll?
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Old 12-01-2008, 03:20 PM   #3
ArcadianRefugee
 
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Default Re: Rolling Dice and Re-rolling (Timing)

Quote:
Originally Posted by MunchkinMan
I would think that's the best way to handle it. At the same time, it would seem wise to use up those re-rolls first, yes? Do Over! only works on "your roll," or any roll?
Do Over! works on your rolls, while the Scroll works on anyone's rolls (though in that case they are still in control of the dice and re-roll, not you).

And it would seem wise, but I am sure someone can think of a reason one might've wanted to wait for a total re-roll before using the single re-roll.

Oh, here's one: say you need a 14 or better on your roll. You've got 3 dice, plus 1 for the Scroll, and come up all 1's. That single re-roll is useless to you (a 9 still isn't good) and it'd be nice to hold it until after you re-roll all 4, as that re-roll might then be useful (your re-roll comes to 12, being a 6, 2, 3, and 1).
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Old 12-01-2008, 07:50 PM   #4
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Default Re: Rolling Dice and Re-rolling (Timing)

Do you know what system is really bad for dice rolls?

Fighting Fantasy game books.

I never play the combats out anymore.

Roll 2d6, test your luck, test your skill, test your this, test your that... roll 1 die add blah blah blah! Roll for yourself and your opponent... etc... roll again to determine your hit scores... roll 2 dice.
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