01-11-2019, 02:20 PM | #11 |
Join Date: Aug 2008
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Re: IT:DR pricing
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01-11-2019, 02:25 PM | #12 | |
Join Date: Sep 2004
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Re: IT:DR pricing
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01-11-2019, 05:52 PM | #13 | |
Join Date: Aug 2008
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Re: IT:DR pricing
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[Edit] And actually he specifically explains how it is priced to line up with another trait: Vulnerability.
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01-11-2019, 06:24 PM | #14 | |
Join Date: Sep 2004
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Re: IT:DR pricing
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It looked more like IT:Unliving wouldn't be worth it as IT:DR/3 for three times the cost. As it is, there's not a mad rush to take any of the damaging reducing IT versions in any of my games. |
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01-11-2019, 06:42 PM | #15 | |
Join Date: Aug 2008
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Re: IT:DR pricing
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01-11-2019, 07:32 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: IT:DR pricing
I would say that IT(DR) is reasonably fairly priced vs things like enhanced dodge -- which people also mostly don't take. GURPS advantages are sort of split into two categories that are somewhat balanced within the category, but one category (containing things like attributes and combat reflexes) is vastly better than the other.
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01-11-2019, 08:16 PM | #17 | |
Join Date: Sep 2004
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Re: IT:DR pricing
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3 levels of enhanced dodge is less than the lowest level of IT:DR. Even with a baseline human (speed 5, dodge 8, kinda of a "worse case scenario") that takes him from 25% dodge to over 50%. More likely it will take a move 6 PC from 9 -> 12, which under half to a 75% chance of success. You can further bolster that with AoD or Feverish (for 1 fatigue) if you're worried about a given attack, taking it to about a 90% chance of success. Each of those completely avoids the attack regardless if it's a paperclip being throw at you or a laser that will cut you in half. With IT:DR/2, you always take at least half. Since you round up, you'll often take just over half. You don't have an easy or built-in way to augment it. Going up to IT:DR/3, you could have bought Enhanced Dodge +5, which brings even move 5 to a dodge 13 (~84%). Going up to IT:DR/5, you could have Enhanced Dodge +8. That's a base dodge 16 (~98% to avoid damage). That's better than the movie Spider-Man did dodging and likely approaching the comic version. Conversely, even with a fairly good HP (HP12?) with IT:DR/5 will take 4 damage per hit from an assault rifle. Against a .50, HP12 would be negative after one hit even against just the torso. |
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01-11-2019, 08:21 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: IT:DR pricing
It roughly halves the frequency of failing dodges -- i.e. it makes you twice as tough, just like IT(DR) 2, except dodge is generally easier to bypass than IT(DR).
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01-11-2019, 08:39 PM | #19 | ||
Join Date: Sep 2004
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Re: IT:DR pricing
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Edit: also getting back to the original point, with KYOS in play I'd be reluctant to allow the higher levels. A progressive cost progression seemed like a good way to encourage the lower levels more and discourage the higher levels entirely. Using /2 = 30. /3 = 60. /5 = 120. /10 = 270 rather than /2 = 50, /3 = 75, and /5 = 125, /10 = 150 is a bit of a break at the first few but effectively caps it around /10. Last edited by naloth; 01-11-2019 at 08:44 PM. |
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01-11-2019, 08:51 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: IT:DR pricing
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