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Old 01-15-2019, 09:27 AM   #31
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

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Originally Posted by Icelander View Post
... but mystical potency is strongly correlated with whatever intangibles that cause humans to value certain stones far above others.
We might have misinterpreted this to mean that human belief in a stone's value is what imbues it with power, when you meant that a real gem's intangible qualities is what gives it both magical power and high human regard?
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Old 01-15-2019, 09:51 AM   #32
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

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Originally Posted by Daigoro View Post
We might have misinterpreted this to mean that human belief in a stone's value is what imbues it with power, when you meant that a real gem's intangible qualities is what gives it both magical power and high human regard?
Yes?

Honestly, from the perspective of thaumatological theorists in the setting, how would one know the difference?

Magical effects are persistently not replicable in a scientific context. Any kind of instruments meant to collect data on magical processes or objects tend to interfere with whether magic does anything all.

There are occultists who deny entirely the hypothesis that human belief has anything to do with preternatural phenomena. Any correlation between human belief and the shapes of supernatural beings, rules of magic, etc., they chalk up to magic in previous eras having shaped human expectations and legends.

Basically, when magic seems to actively resist scientific measurement and analysis, it's really hard to separate the personal prejudices and peccadilloes of occultists from their theories about how magic works.
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Old 01-15-2019, 07:54 PM   #33
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

What effect would making the artificial diamond out of human ashes be, if any? I know that it's a real thing, mostly offered as a way to carry a loved one with you, but in a setting with magic it opens up possibilities.
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Old 01-15-2019, 08:15 PM   #34
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

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What effect would making the artificial diamond out of human ashes be, if any? I know that it's a real thing, mostly offered as a way to carry a loved one with you, but in a setting with magic it opens up possibilities.
Well, I'd certainly be inclined to make such an item have any qualities associated with objects made from human remains, i.e. skull goblets, grimoires written on human skin, etc.

Then it's also quite compact, which is neat.
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Old 01-15-2019, 08:46 PM   #35
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

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Has anyone done any work in reflecting the enormous number of real world beliefs about the mystical association of gemstones in Ritual Path Magic?

How would one implement using expensive and appropriate gemstones as the material for Charms of the right kind of magic, for example?

What are gemstones appropriate for working ice magic?

Or ones associated with entropy, either accelerating or slowing it?

What gemstones have evil reputations and associations with harmful magic? And what are some cool legends and myths that explain why?

Can anyone direct me to a good source, online for free or ebook available for purchase, which collects the associations precious stones have in various traditions, ideally with fun citations to medieval lapidaries and other esoteric sources, in a clear and gamable manner?

Basically, is there anything in the least bit like a Supressed Transmission, Pyramid article or meticulously researched GURPS supplement available for gemstones and ritual magic?

Or, perhaps, simply a well written book of popular scholarship on the subject?
Both the Hope and the Koh-I-Noor supposedly have a curse. The Hope was by one legend stolen though it could be it was more likely bought or given (Grand Moguls don't SELL things to common merchants) and this offended the god whose eye it once was. The Tamil have erotic imagery around jewels which is kind of-gooey-but interesting. The Koh-I-Noor (mountain of light) was grabbed by the warlord Nadir Shah from the Mogul Muhammad "the pleasure-loving" which cognomen gives an idea of his unbellicose tastes and why he lost. When Nadir Shah died his bodyguard who was surprisingly loyal during life fled with his retinue to Afghanistan and set up on his own with some of the treasures in Nadir Shah's palace. Then it ended up in the hands of the Sikhs who had walloped the Afghans and the Brits who had walloped the Sikhs, and are you sensing a pattern?

The Koh-I-Noor has a good biography by William Dalyrmple

There is more then enough bloodshed surrounding the Koh-I-Noor to give it a whole army of ghosts.
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Old 01-16-2019, 03:53 PM   #36
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

Speaking of human remains in diamond form, how I did it in my game was the stones were predisposed to being enchanted. Especially into power stones. They would start equal to the FP + power reserve of the individual, and could be enchanted to hold more with less chance of failure.

Turned into a bit of setting, where powerful mages would have there remains enchanted to help there descendants.

I also allowed them to be enchanted as grimores, aspected around the deceased favorite spells.

They were also quite useful for necromancy spells.
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Old 01-16-2019, 10:06 PM   #37
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

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Originally Posted by Kesendeja View Post
Speaking of human remains in diamond form, how I did it in my game was the stones were predisposed to being enchanted. Especially into power stones. They would start equal to the FP + power reserve of the individual, and could be enchanted to hold more with less chance of failure.

Turned into a bit of setting, where powerful mages would have there remains enchanted to help there descendants.

I also allowed them to be enchanted as grimores, aspected around the deceased favorite spells.

They were also quite useful for necromancy spells.
It sounds kind of like my idea of using the iron in a person's blood to make a necromantic sword. Of course, the average adult human male only has about 3 g of iron in their body ( a bit less for females), so you would need to exanguinate on the order of 100 people to get your blade. So you end up with a blood iron blade of mass murder - just perfect for your evil undead sorcerer.

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Old 01-22-2019, 11:17 AM   #38
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Default Re: [RPM] Gem Lore, Lapidaries and Precious Stones as Traditional Trappings

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It sounds kind of like my idea of using the iron in a person's blood to make a necromantic sword. Of course, the average adult human male only has about 3 g of iron in their body ( a bit less for females), so you would need to exanguinate on the order of 100 people to get your blade. So you end up with a blood iron blade of mass murder - just perfect for your evil undead sorcerer.

Luke
When my PCs arrived in the metaphysical antechamber that would take them to the Dreamlands, equipment suitable for fantasy heroes awaited them. Mostly, these were items that either the lead caster or the other PCs had imagined as suitable and, aside from items brought along as metaphysically bound to the essence of the characters (i.e. Signature Gear), none of it was made from iron, silver or any other substance that might affect supernatural creatures in any dramatic fashion.

With the exception of one weapon that no one had imagined or incorporated into the ritual. A gently curving blade of reddish steel, glowing with a purple glow, melting the ice it was embedded in.

From the design and the similarities of certain sigils on it to ancient African petroglyphs, one PC tentatively identified it as the product of a great pre-Atlantean civilisation in Africa.*

From some sense he got about the blade, he also linked it to an apocryphal story he heard about the origin of ironworking in that great orichalcum-using culture, as a ritual of sacrifice where the blood of victims was alchemically rendered into iron to construct a blade of terrible fury, hunger and portent.


*He has odd notions, but his auto-didactic archeology, anthropology and linguistics skills are surprisingly good
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Old 01-22-2019, 01:40 PM   #39
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Default Diamonds as RPM Power Sources

Standard GURPS Magic or DFRPG fatigue points (FP) aren't exactly equal to RPM energy, with most authorities recommending multiplying FP costs by x2 or x3 to get ballpark RPM energy.

On the other hand, GURPS Magic and DFRPG assume a more or less TL3 economy, whereas I'm using RPM in a TL8 one.

With that in mind, if diamonds can store gathered energy like DF Power Objects or Powerstones can store FP, what would be a good system to connect capacity with cost?

I'm using diamonds of obscene cost as more or less plot devices, assuming that the least of them have at least enough energy to power typical rituals of 30-50 energy and that the diamonds worth literally millions of dollars are storing at the very least hundreds of energy, but it might be a good idea to nail down the exact capacities, now that the PCs are well and truly on board with using the stones.
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