Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-06-2018, 08:12 PM   #1
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default [RPM], Gate creation spells.

I humbley request some assistance with an RPM spell and how it works etc. Its been a while sice i have calculated rpm spell costs and the like.

In my setting, Regular Gate magery doesnt exist.

The only way to get "quick travel" avaliable is to use RPM.

All major cities, and an occational small one was created around preexisting "weak points between places" this made trade pretty easy between cities if there was somone there who could work the gates. As such, a Guild of Gatemen control the easiest trade and travel between places and people.

My question is how would on build the spell to accomplish this?

Would it be a lesser or a greater create crossroads?

And what modifiers? From my understanding, it would require a [Range], [Duration], [Speen], and possibly something to modify its size for larger portals.

Is there anything im missing?
Jaware is offline   Reply With Quote
Old 09-09-2018, 05:57 AM   #2
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [RPM], Gate creation spells.

Its a lesser crossroads effect. RPM page 9 explains that.

I'm torn on whether or not to include range in such effect. If the weak points go to all other weak points, I would, but if they're really preexisting gates that magic opens, I could see it going either way.
__________________
Worlds Beyond Earth -- my blog
ericthered is offline   Reply With Quote
Reply

Tags
ritual path magic, spell, spell creation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.