11-25-2017, 09:17 AM | #51 | ||
Join Date: Mar 2014
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Re: Defense bonus and ATR
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Also, +1 per level of ATR would give a larger bonus for going from ATR 1 to ATR 3 than for going from no ATR to ATR 1, despite your speed doubling in both cases. Quote:
Also while, such fixed increases per level of ATR makes it simpler, it does come with some unreasonable results. For example, the difference in active defense between two people, one of whom is twice as fast as the other, can either be low or very high depending on their levels of ATR. For no ATR and ATR 1, it is just a difference of 1, but for ATR 9 and ATR 19, it is a difference of 10. |
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11-25-2017, 09:53 AM | #52 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Defense bonus and ATR
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If you really want to be realistic, Enhanced Time Sense and increased Move is probably better than Altered Time Rate. Being able to react quickly doesn't mean you can make your environment react faster. |
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11-25-2017, 10:03 AM | #53 | |
Join Date: Mar 2014
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Re: Defense bonus and ATR
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ATR isn't reacting faster, that is ETS. Making your enviroment react faster (by interacting with it quicker) is ATR (and some other things such as increased ST for throwing things at a higher speed). Also, Enhanced Time Sense and increased Move (did you mean Basic Speed by the way?) doesn't allow you to take many actions in a single second the way ATR does. Last edited by Andreas; 11-25-2017 at 10:06 AM. |
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11-25-2017, 10:14 AM | #54 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Defense bonus and ATR
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11-25-2017, 10:25 AM | #55 | |
Join Date: Mar 2014
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Re: Defense bonus and ATR
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Then such a character isn't faster in every way. He just reacts, perceives, walks and runs faster, so it is not a good solution for this problem. |
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11-25-2017, 12:20 PM | #56 |
Join Date: Feb 2016
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Re: Defense bonus and ATR
It really does sound like that most combat speedsters would be better off with Base Move and Extra Attack. If we take the example of ATR 3, a combat speedster can get better benefits for the same cost by taking Basic Move+18, Basic Speed+6, and Extra Attack (Multi-Attack) 3.
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11-25-2017, 05:37 PM | #57 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Defense bonus and ATR
Well not specifically, but it is an example of what you are talking about and was created to solve this problem.
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11-25-2017, 06:16 PM | #58 | |
Join Date: Mar 2014
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Re: Defense bonus and ATR
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Though, you could also define an ability which workes through something like that speed force and work out the realistic consequenses of that (which if my limited understanding of that concept is correct, would probably work out to the same result for dodging since you aren't directly interacting with your opponent then). |
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11-25-2017, 06:31 PM | #59 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Defense bonus and ATR
Why do you think Altered Time Rate has anything to do with this? Ripping a door off its hinges is a ST versus HT contest. Opening the door twice as fast because you are in accelerated time, without inflicting doubled forces on the door or displacing the air twice as fast is a super power and isn't realistic in any way.
Last edited by sir_pudding; 11-25-2017 at 06:35 PM. |
11-25-2017, 06:37 PM | #60 | ||
Join Date: Mar 2014
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Re: Defense bonus and ATR
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altered time rate, atr |
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