04-29-2012, 01:08 PM | #51 |
Join Date: Aug 2004
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Re: Cuteness
As a player you never make a reaction roll in GURPS (even if you have a trait which makes you react at a modifier), due to the way GURPS structures player agency*. And for an NPC, the GM can choose not to make a Reaction Roll, just as a GM can choose to not roll and dictate any result. A character, however, does not have a choice of whether or not to make a reaction roll.
If a situation came up where a PC was in the bunny role and an NPC was in the butcher role, and the PC was otherwise powerless but had characteristics which should modify the reaction roll, the GM would, IMO at least, be poorly advised to simply forgo the roll and declare that the PC was killed outright. OTOH, requiring an extreme result on such a roll for a butcher to elect not to kill something that was in line for it is perfectly in keeping with the RAW definition of the reaction roll categories. * You could actually retain player agency but subject PCs to Influence and Reaction rolls if you use the rules influencing success rolls and adapted them to reaction rolls as well, giving the player the choice of roleplaying within the result of the roll or buying out of it. |
04-29-2012, 01:11 PM | #52 | |
Join Date: Dec 2007
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Re: Cuteness
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04-29-2012, 02:24 PM | #53 |
Join Date: Aug 2004
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Re: Cuteness
IMO, This is, at best, hyperbole (butchers, as a class, aren't automatons); to the extent that it reflects an underlying reality, its one which GURPS rules already addresses reasonably well if you read the reaction roll results appropriately to the situation, rather than simply imposing fiat results.
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04-29-2012, 02:34 PM | #54 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Cuteness
Quote:
It is interesting, of course, that some cultures include what might be called psychological buffers for the act of killing--my understanding is that in some native American tribes, you are supposed to thank an animal you have killed for giving up its life to feed you, etc., and the kosher method of slaughtering animals makes a big deal out of doing it as quickly and painlessly as possible. Why these developed, I do not know. I'd like to think it is partly out of a recognition of the animal as another living being who deserves as much respect and kindness as possible. ("As possible" is the operative phrase here.) I wonder if it is also partly a way of making ourselves feel better about having to kill to survive? Yes, we killed, but we showed respect, we tried to prevent terror and agony, etc. We are killers but we are not monsters. That sort of thing. |
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04-29-2012, 02:43 PM | #55 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Cuteness
In which case you get an animal that humans find cute but elves do not, which is maybe weird.
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04-29-2012, 02:56 PM | #56 |
Join Date: Aug 2004
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Re: Cuteness
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04-29-2012, 02:59 PM | #57 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Cuteness
Stereotypical elves being stereotypical elves and woodland critters being woodland critters, you'd expect a stronger reaction to juvenile mammals rather than a weaker one compared to burning, razing, pillaging, paradise paving for parking lot, humans.
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04-29-2012, 03:00 PM | #58 |
Join Date: Dec 2007
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Re: Cuteness
Only if the elf idea of cuteness is different from that of the reference society which is not necessarily the case. It's pretty likely of course that elves will have similar standards, being so humanlike in appearance themselves.
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04-29-2012, 03:51 PM | #59 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Cuteness
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Bill Stoddard |
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04-29-2012, 07:57 PM | #60 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Cuteness
Quote:
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Tags |
bunny, cute |
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