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08-26-2010, 11:41 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Dungeon Fantasy 12: Ninja
This week, e23 brings you GURPS Dungeon Fantasy 12: Ninja, by Peter Dell'Orto of GURPS Martial Arts fame. I need to point out this supplement to you, because if I didn't, you would never find it. Yes, it's that good . . . and good at being a ninja means not being seen, heard, or even suspected until it's too late for your victim. Of course, now that I've told you this, the ninja will be coming for Yours Truly.Out of the darkness But I'll spill all their secrets before they can silence me! This supplement includes templates for ninja and for regular, dungeon-style assassins; ninja training and abilities (the likes of which give you many power-ups to work toward); lenses for mixing and matching ninja skills with other professions; and stats for ninja weapons, tools, suits, poisons, and magic items. You get everything you need to prove that you really can take on dragons and demons with shuriken, poison, and attitude. Moreover
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-26-2010, 11:44 AM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Dungeon Fantasy 12: Ninja
They got Kromm! I will ave
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08-26-2010, 11:45 AM | #3 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Dungeon Fantasy 12: Ninja
I missed the promotional haiku for last week's Pyramid issue, so I'm happy to see it back this week. Indeed, there's no more fitting publication for such a verse.
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08-26-2010, 12:13 PM | #4 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: GURPS Dungeon Fantasy 12: Ninja
This thread reminds me of those Candlejack ones . . . oh sh-
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08-26-2010, 12:19 PM | #5 |
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Re: GURPS Dungeon Fantasy 12: Ninja
Are DF Ninja cool? Why yes, yes they are. The only problem I see is that now everybody in my game group is going to insist on playing one.
You guys better come out with DF Pirates pretty goshdarn soon. |
08-26-2010, 12:20 PM | #6 |
Join Date: Apr 2008
Location: New Hampshire
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Re: GURPS Dungeon Fantasy 12: Ninja
Hah. Considering SJ's leanings, I'm just surprised it wasn't earlier in the series.
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08-26-2010, 12:33 PM | #7 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Dungeon Fantasy 12: Ninja
Quote:
They're just leaving a calling card much later in the series to brag about how they completed their task and moved on.
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08-26-2010, 12:37 PM | #8 |
Join Date: Feb 2008
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Re: GURPS Dungeon Fantasy 12: Ninja
I have no money... BUT I NEED! SPOIL ME! SPOIL ME NOW!
Specifically I'd LOVE to see some compare and contrast with the Thief, Martial Artist and Swashbuckler. Last edited by Stone Dog; 08-26-2010 at 12:53 PM. |
08-26-2010, 04:26 PM | #9 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
That is my thought too. If you make such cool, detailed templates like DF Ninja then nobody will want to play a generic Thief or Knight. Now maybe if there were Samuri and Viking templates as a subset of Knights then people would be more interested IMO.
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08-26-2010, 11:57 PM | #10 |
Join Date: Jan 2005
Location: Japan
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Re: GURPS Dungeon Fantasy 12: Ninja
I just bought this and read it non-stop to the end. Very nice mini-supplement. I almost burst into laughter with delight at Shokosu Gi. Peter-sensei, saikō desu! (^^)
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
Tags |
dungeon fantasy, kromm explanation |
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