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Old 04-21-2012, 09:16 PM   #1
Christopher R. Rice
 
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Default Dominance & Infectious Attack Uses?

I was curious on what the hive mind might have come up with in regards to modifiers/house rules/etc. for the Dominance and Infectious Attack traits.

Additionally, a question what would you (as a GM) charge for a enhancement that allows someone with Dominance to exert their control over progeny that they had not made by 'reinfecting' them? Also this ability seems perfect for Necromancers who can go on to control other undead, perhaps using a no-wounding Innate Attack as their vehicle for 'infection.'

Thanks and I look forward to all who answer!

Ghostdancer
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Old 04-21-2012, 09:49 PM   #2
RyanW
 
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Default Re: Dominance & Infectious Attack Uses?

It seems "can take over already infected individuals" is balanced against "thralls can be taken over by others." Whether the balance is close enough for a special effect depends on how common the ability is.
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Old 04-23-2012, 09:45 AM   #3
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Default Re: Dominance & Infectious Attack Uses?

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Originally Posted by RyanW View Post
It seems "can take over already infected individuals" is balanced against "thralls can be taken over by others." Whether the balance is close enough for a special effect depends on how common the ability is.
Yeah, it looks like a Feature-level mod to me, however common the ability is. I'd suppose you would want some sort of contest between the old master and the would-be usurper.
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Old 04-23-2012, 10:34 AM   #4
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Default Re: Dominance & Infectious Attack Uses?

Quote:
Originally Posted by Ghostdancer View Post
Additionally, a question what would you (as a GM) charge for a enhancement that allows someone with Dominance to exert their control over progeny that they had not made by 'reinfecting' them? Also this ability seems perfect for Necromancers who can go on to control other undead, perhaps using a no-wounding Innate Attack as their vehicle for 'infection.'
Of, if some have the enhancement and some don't, you could model it on Affliction (Accessibility, Only on Vampires*, -x%; Disadvantage, Reprogrammable**, +y%; Negated Disadvantage, Reprogrammable**, +z%).

* Or whatever group is appropriate.
** Or whatever disadvantage is appropriate.
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Old 04-23-2012, 06:59 PM   #5
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Default Re: Dominance & Infectious Attack Uses?

Agree that it's a feature, but I'm not sure it's the best way to do "Command Undead". Mind Control (Undead Only) or even just Telecommunication (Undead Only) and an appropriate skill (Thaumatology, Expert: Thanatology, Hidden Lore: Undead, depending) if they have Reprogrammable seems to be a more direct ABC approach.
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Old 04-28-2012, 11:25 AM   #6
Christopher R. Rice
 
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Default Re: Dominance & Infectious Attack Uses?

Thanks everyone who weighed it, I appreciate it very much, feature it is, and Mind Control probably *is* the better way to go for Necromancers.

Again, thank you.

Ghostdancer
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