04-01-2012, 08:52 PM | #41 |
Join Date: Mar 2011
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Re: GURPS Power-Ups 4: Enhancements
Yeah basically. In fact if you did something like cosmic modular abilities (only enhancements for this one ability -X%, +50% physical/social (maybe) +20% reduced time), a similar result would occur. Except arguably it would be much cheaper for the modular ability route (especially for mental ones)
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04-01-2012, 09:12 PM | #42 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: GURPS Power-Ups 4: Enhancements
I'd value that "X" at -50%. In Powers the Limited categories get progressively narrower and the most narrow got a value of -50%.
I have always made it a house rule to cap any trait-Limited limitation on MAs at -50%, no matter how massive and specific the limitation. Total modifier value gets capped at no lower than -80% (you can still have other limitations), but no more than -50% from trait-Limited. It has seemed to keep potential abuses in check.
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04-02-2012, 02:21 AM | #43 |
Join Date: Jan 2005
Location: Japan
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Re: GURPS Power-Ups 4: Enhancements
Just bought. Very, very and very cool book! Arigatō to RPKitty-chan! ^^
Star Devourer: Affliction 1 (HT; Accessibility, Only on inanimate objects, -20%; Density Increase, *(2*10^41), +620%; Extended Duration, Permanent, Irreversible, +300%) [100]. Notes: This ability astronomically increases the subject's mass. If you find any handy 1-lb. object (bottle, rock, whatever), then afflict it with this ability, and you'll get a supermassive black hole whose mass is about 50 billion solar masses. Its Schwarzschild radius is more than 1000 AU, so it immediately swallows down the entire structure of our solar system, not to mention the Earth. 100 points.
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04-02-2012, 07:26 AM | #44 | ||
Join Date: Sep 2004
Location: Canada
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Re: GURPS Power-Ups 4: Enhancements
Quote:
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04-02-2012, 07:29 AM | #45 |
Join Date: Feb 2007
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Re: GURPS Power-Ups 4: Enhancements
Clearly a must have! I expect it to see a great deal of use in loads of different GURPS games.
Off to buy it now...
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
04-02-2012, 10:25 AM | #46 |
Join Date: Nov 2009
Location: GMT-5
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Re: GURPS Power-Ups 4: Enhancements
I just finished reading it yesterday.
Much gratitude. |
04-02-2012, 07:55 PM | #47 |
Join Date: Aug 2004
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Re: GURPS Power-Ups 4: Enhancements
OK; I just finished looking it over. My thoughts:
• I like the eyeballs, and I wouldn't mind seeing them expanded to cover more things. • The Meta-Enhancements probably should have been called Meta-Modifiers, considering that they can include Limitations as well as Enhancements. • I see no conflict between Enhancements to innate abilities and Imbuements. They do two drastically different things: Enhancements modify traits that either are or can be bought as Advantages or Attributes, whereas Enhancements are essentially Enhancements for Skills. |
04-03-2012, 09:37 AM | #48 | |
Join Date: Aug 2004
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Re: GURPS Power-Ups 4: Enhancements
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04-03-2012, 10:35 AM | #49 |
Join Date: Aug 2004
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Re: GURPS Power-Ups 4: Enhancements
Follow-Up makes an attack a follow-up to another attack, so you have to have a different attack. (Also, Follow-Up is on the list of prohibited enhancements for unarmed attacks.) +50% Cosmic (of the "avoiding drawbacks" type) might be appropriate to allow this though, which is the same price.
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04-03-2012, 12:14 PM | #50 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Power-Ups 4: Enhancements
There's zero conflict between Modifying Existing Damage and Imbuements. That's why I made sure to reference Imbuements in PU4. Both have their place, and they each do exactly what they're intended to do.
If you want to add Armor Divisor to every rifle you wield, you use Imbuements. If you want to give just your personal, favorite, Signature Gear rifle an Armor Divisor, you use Modifying Existing Damage. (You could use Imbuements for the latter, technically -- maybe with a Quirk, "Only ever imbues this one rifle" -- but it's usually overkill and less efficient, unless you're already using Imbuements for plenty of other things.)
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