01-12-2015, 02:14 PM | #21 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Why I don't like Affliction and Malediction
Reworking it into a special IA will probably help get rid of fiddly comparisons with Symptoms and Side Effects.
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01-12-2015, 02:35 PM | #22 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why I don't like Affliction and Malediction
Quote:
My thought on how to do an Innate Attack variant on Affliction: Affliction: 10/die The Affliction power functions like an Innate Attack, except that rather than damaging hit points, it causes damage to attributes, advantages, or disadvantages. Each point (HP/10 for 20+ hit points) of penetrating injury will cause (effects worth +10% according to Affliction), with a duration of 1 minute, +1 minute per additional point of injury. You must predefine what your affliction does, but may include multiple categories based on total injury -- for example, a 'pain' affliction might grant Moderate Pain with 2 points of injury, Severe pain with 4, and Terrible Pain with 6. Last edited by Anthony; 01-12-2015 at 03:03 PM. |
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Tags |
affliction, enhancements, houserules, malediction |
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