05-12-2012, 06:39 PM | #11 |
Join Date: Dec 2011
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Re: Always breathing poison
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05-12-2012, 07:11 PM | #12 |
Join Date: Jan 2010
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Re: Always breathing poison
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05-13-2012, 12:17 AM | #13 |
Join Date: Jun 2010
Location: Dreamland
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Re: Always breathing poison
If I remember right, Kromm (or someone) had said that Area Effect 1yd is +25%.
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05-13-2012, 12:07 PM | #14 |
Join Date: Dec 2011
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Re: Always breathing poison
How would I calculate how long it would take for me to fill up a room with my poison? Is there a set amount of poison that does 1D, 2D, etc.?
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05-13-2012, 01:36 PM | #15 |
Join Date: Dec 2010
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Re: Always breathing poison
For how long it takes to fill a room with poison I'd base it on how long it takes to empty a room of oxygen. I don't know that math for that off hand but it should be easy enough to find. But if the math says "a person in an x-by-y-by-z room has 30 minutes of breathable oxygen", then I would say it would also take thirty minutes for a poison breather to fill it. Though just as an unsealed room isn't a problem for an oxygen breather as more oxygen comes in, you might say that most of the poison leaves the room and continues expanding rather than becoming particularly concentrated.
Damage per concentration is up to you unless you want him to be breathing a specific kind of existing poison. It all depends on how deadly you want this thing to be. Though the way I see it, low damage is threatening to friends and people likely to be around you a long time, high damage is threatening to enemies. Add the control method of having a mask you can take off or put on anytime you like then low damage is a disadvantage that shouldn't give you too many points because it's easily controllable (though perhaps has some social stigma), high damage is a weapon that should cost points. |
05-13-2012, 09:47 PM | #16 |
Join Date: Dec 2011
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Re: Always breathing poison
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05-13-2012, 10:39 PM | #17 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Always breathing poison
Quote:
If the attack does 1d damage per second, then each 25 sec the damage will increase by that 1d. Give that a day... EDIT: There are poisons in Campaigns somewhere, if you want to model it after a real respiratory. |
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Tags |
enhancements, innate attack |
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