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Old 05-18-2012, 04:32 AM   #11
afschell
 
Join Date: Mar 2006
Location: Southeastern PA
Default Re: Ogre 6e... new units

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Originally Posted by afschell View Post
I'm probably going to come up w/modified miniature (i.e. "house") rules for any of the interesting stuff that isn't part of 6e.
Like everybody else isn't? DUH! (Sorry, it's still early).
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Old 05-18-2012, 02:42 PM   #12
Bowser
 
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Location: Genoa, NE
Default Re: Ogre 6e... new units

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Originally Posted by afschell View Post
Engineer rules (and old school counters ftm) are part of the Battlefields ziploc expansion. I'm probably going to come up w/modified miniature (i.e. "house") rules for any of the interesting stuff that isn't part of 6e.
I don't expect 6e to be all that different from 5e (Y2K) based on what SJG has said. I plan to just use 5e rules for anything that has previously been published that is NOT in 6e until (via the supplements) 6e "catches up" to the full range of 5e.
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