08-31-2018, 07:57 AM | #71 | |
Join Date: Jan 2011
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Re: Fighting Gods
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08-31-2018, 08:14 AM | #72 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Fighting Gods
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Little-known fact about me: I took courses in "classics" in university; I just couldn't call that (or French) my minor subject because I was a science major. Anyway, we studied this sort of thing extensively. Unless the scholarship has changed more in the past 30 years than in the millennia before that, it's widely agreed that these sorts of battles were strictly allegory, and that even people of the time and culture understood them that way. There's a case to be made that the literal interpretation where these myths describe actual, physical battles between discrete, material entities was invented either by RPGs that gave gods HP and AC, or by the fantasy literature that directly inspired it. Conveying values, morals, and life lessons through divine battles with fighting and blood and heroics makes learning them more interesting to people whose natural leaning is toward action, not introspection. (Some cultures have some pretty risqué mythology, too, which sells complicated philosophical concepts to people who prefer salacious stories and dirty pictures.) That's not very different from gamers who can't stand history class but who will happily learn about the Dark Ages or medieval Japan or whatever by playing an RPG set there. ;)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-31-2018, 08:23 AM | #73 |
Join Date: Nov 2004
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Re: Fighting Gods
Modeling gods from that literature falls under the GURPS brief, though. Not to mention thay the Olympians aren't the be-all end-all of real life conceptions of gods, including apme where human apotheosis is possible. Some are ineffable.and cosmic, some are limited and extremely human-acting, some are killable, some not, etc.
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08-31-2018, 08:26 AM | #74 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Fighting Gods
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-31-2018, 02:29 PM | #75 | |
Join Date: Mar 2014
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Re: Fighting Gods
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What do such divine points allow you to do which character points doesn't? Even if it does allow you to do new things, why not instead just add new advantages bought with character points which only gods are usually allowed to get? |
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08-31-2018, 06:59 PM | #76 |
Join Date: Jun 2013
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Re: Fighting Gods
My guess would be things GURPS doesn't allow, like being able to create matter without needing to burn character points to stabilize it, curse someone with a 100% permanent and unbreakable Affliction, grant character points to other characters, or be outright immune to a given source/type of damage. Things of that nature.
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GURPS Overhaul |
08-31-2018, 09:08 PM | #77 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fighting Gods
Modeling gods with character points isn't clearly worse than modeling heroes; in both cases examples that actually appear in multiple stories are likely to have 'whatever abilities make the story work' rather than an entirely consistent set. It's one of the reasons superhero RPGs never seem to emulate the genre terribly well.
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08-31-2018, 10:19 PM | #78 |
Join Date: Jan 2011
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Re: Fighting Gods
It really depends on what you are trying to portray; nigh-omnipotent beings that create the world and humanity, then gift us with fire, language and society, or just really powerful beings that can be fought and killed for x.p. and good storytelling. The former doesn't work well with point values. The latter can be done, but then what's the difference between "Evil Goddess who creates undead minions and wants to rule" and "evil sorceror who creates Uruk-hai minions and wants to rule?"
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08-31-2018, 10:52 PM | #79 | |
Join Date: Mar 2014
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Re: Fighting Gods
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Some of those aren't an entirely perfect fit, but they get very close and if even that isn't enough, why not just create new advantages/enhancements which can be bougth with character points rather than create new ones which can be bought with divine points? |
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09-01-2018, 12:07 AM | #80 |
Join Date: Jan 2011
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Re: Fighting Gods
Because when you are trying to represent things beyond the realm of "regular" characters, you need new systems to represent scope, like D-scale for combat, or Cosmic. "This God creates an island" is far beyond "this wizard casts Create Earth", and needs a way to represent that. If you don't need that scale, use cp. Again, it comes back to what you are trying to simulate in the game, and whether or not you want PCs to be able to do it.
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