09-21-2018, 06:40 PM | #11 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: DFRPG and Grappling
If Control Maximum is something that *should* be displayed, I can set it to be displayed on the main display in GCA, or specify it as one of the secondary types of attributes (like Consciousness Check or alternate movement modes).
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
09-21-2018, 06:44 PM | #12 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: DFRPG and Grappling
Quote:
1/10 x CM 1/3 x CM 2/3 x CM CM Greater than CM each one has increasing DX penalties; having a small stat block for that, or a line of text listing the thresholds, would be handy as heck when using the rules.
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09-22-2018, 11:58 AM | #13 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: DFRPG and Grappling
It would be handy to be add to have checkboxes for this in Phoenix sheet, actually.
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09-24-2018, 10:54 AM | #14 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: DFRPG and Grappling
I've updated the Dungeon Fantasy RPG Grappling.gdf file to make Control Maximum visible in GCA on the Attributes tab (it will be just under the dashed line).
I'm afraid for most sheets, to get it to display will take some work. On Phoenix, you can have it appear on the primary statistics block by adding it manually on the Statistic Options section of its Sheet Options. I'm afraid that getting the various threshold values, or checkboxes on Phoenix, or any of that, will require more time than I currently have.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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