09-17-2018, 07:08 PM | #11 |
Join Date: May 2012
Location: Austin TX
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Re: COMMAND POSTS in OGRE...
I've run games where the loss of the CP means no more combining fire (Ogres and infantry platoons excepted). I can justify it in-game by saying that the electronic battlefield is so cluttered with jammers, EMC drones, etc. that it takes a command post to punch through and coordinate attacks.
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
09-17-2018, 08:37 PM | #12 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: COMMAND POSTS in OGRE...
Sorry, I should have been more specific about the battlefield...it's my SHELL SHOCK Scenario.
https://www.flickr.com/photos/128248...57695327406850 The terrain of rubble and town thematically represents terrain that uses the rules for those terrain types, but is much worse. Town is not really town but terrain that is worse than rubble. Rubble is not rubbled town, but "rough" terrain. So treacherous, even OGREs could not operate in it. Thus, a road network was specially made for the Mobile Howitzers by Engineers made of "quicksetBPC" (handwavium name). Other units were tried on the road network such as Missile Tanks and Superheavies, even OGREs, but to leverage the most effective attacks against the enemy in this sort of treacherous terrain only Infantry and Mobile Howitzers operating on the road network with Howitzers further back achieved the best results. The Mobile and Howitzers long range used together with the Infantry's ability to maneuver and move in this terrain for Combine Fire attacks works best. Further, Cruise Missiles created the battlefields unique topography. Each Faction started attacking each other with large OGREs and no real ground was gained by either, so CMs were brought in by both sides to tip the balance in their favor but all they really accomplished was ending the OGREs supremacy as a weapon of choice there and cratering much of the geography to the point new tactics with different units became a necessity. This reduced the use of CMs because the units being targeted by them were no longer worth the expense of using nukes. The battlefield and units morphed to what the current map I made is. A total meat grinder that continues because each side still wants a breakthrough advantage out of this deadly stalemate. Maybe CPs in this Scenario are used differently and relied on more than normal ones in areas that have less damaged terrain. This is what could make it plausible that the loss of the CP means a loss of Combine Firing because communications and the command had to be restructured to overcome the radiation background, ect. making the CP take more of the field communications/operations work load.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 09-23-2018 at 05:43 PM. |
09-18-2018, 08:54 AM | #13 | |
Join Date: Jun 2013
Location: Southern Carolina
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Re: COMMAND POSTS in OGRE...
Quote:
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09-19-2018, 06:21 AM | #14 |
Join Date: Dec 2017
Location: Tokyo
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Re: COMMAND POSTS in OGRE...
A workaround for no CP/destroyed CP is to designate a unit as battlefield commander whereby nearby units can do combined fire/call in artillery strikes, etc. However that means that unit must be tracked during the game and loss of that unit will result in no ability to combine attacks.
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09-23-2018, 05:52 PM | #15 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: COMMAND POSTS in OGRE...
Thanks for all the comments.
Quote:
When the CP is disabled or destroyed you loose this bonus and units may no longer combine their fire. For SHELL SHOCK, I'll just use the last part of this optional rule...when the CP is disabled or destroyed, units may no longer combine fire. There would be no +1 bonus to attack because of the extreme conditions of the battlefield.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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