12-07-2017, 04:49 PM | #21 |
Join Date: Feb 2016
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Re: Food & other stuff production in a farm
How exactly would you stat a creature that creatures a poison or toxin that can be harvested without harm to the creature in question? For example, venomous snakes can be milked for their venom while certain frogs can have their toxic excretions harvested by wiping their skin with a moist towel. Is it just a perk associated with a relevant limited use Toxic Attack?
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12-07-2017, 05:08 PM | #22 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Food & other stuff production in a farm
Again, if the substance is valuable and acquiring it takes relatively little time, it's Independent Income. If it takes more time, it's a job, while if it isn't valuable enough to be worth 1% of starting wealth per month, it's basically just a perk, yeah.
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12-07-2017, 05:23 PM | #23 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Food & other stuff production in a farm
While I dont have my books with me would snatcher have any use when modeling this?
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12-07-2017, 05:31 PM | #24 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Food & other stuff production in a farm
Probably not. Snatcher needs a lot of modifiers to do this, including a rather expensive one to make objects snatched permanent, and then limiting it to one type of item only, making it based on HT instead of IQ, etc., etc. Plus, Snatcher is base cost 80, which means you can't get it down below 16 points, which is almost certainly going to be far more expensive than someone is going to want to pay for this (unless they're, like, sweating diamonds or something).
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12-07-2017, 06:28 PM | #25 | |||
Join Date: Jun 2013
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Re: Food & other stuff production in a farm
A rather speedy response from Kromm (which I kind of expected, the man is a machine):
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With all that in mind, I'd say my Tenure build is appropriate for production that is time-consuming/labor-intensive (that is, production that is itself a job), while Independent Income is appropriate when it's something you produce passively. Quote:
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12-07-2017, 06:38 PM | #26 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Food & other stuff production in a farm
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I am getting amused now at the symbolism of the thought of a femme fatale who uses perfume made of snake venom.
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12-07-2017, 06:46 PM | #27 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Food & other stuff production in a farm
Thanks for posting the response, and good to know. You're definitely right about Tenure not giving money if you don't work, I guess. That said, I still don't think Tenure is the right thing here.
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Anyway, the point of all this, is that Tenure is really only appropriate for people with salaried jobs with employers - it has no benefit if you don't have an employer. And characters like the original poster is describing, who produce some useful material, can simply treat that as a self-employed job. |
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12-07-2017, 11:13 PM | #28 | ||
Join Date: Nov 2016
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Re: Food & other stuff production in a farm
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If not with tenure, how would you justify and rule the capacity of a creature to naturally produce a good (for means intended beyond natural needs)? Quote:
I understand that someone with tenure, will always keep the job regardless of the situation, as long as it meets the specific conditions defined under tenure. A freelancer with tenure working for Mr. X won't get fired even if he does not deliver accordingly. Maybe this freelancer is an awesome artist and it gives good reputation to Mr. X. Maybe the silk-spiders I originally bought for silk production make good pets; even if I know I can harvest their silk and also sell it, I won't do it right away, perhaps I will in a month. Yet, the spiders "natural" or "original" purpose still remains. I would consider that a tenure. You may ask, "why tenure and not a perk?" Well, in the first place the perk "produces silk" does not appear in the books, right? Second, what if I have magical beasts that produce rubies? Then, said rubies won't be cheap. In the end, tenure does not justify a capability per-se, but I think tenure gives room to establish the requirements and a mechanisms to roll dice in order to determine the production and success ratios of naturally produced goods. Quoting B93: "You can only lose your job (and this trait) as the result of extraordinary misbehavior: assault, gross immorality, etc." I think that allows me (the GM), to establish certain rules around things under tenure. Finally I am considering that such creatures cannot control their capacity as a skill, but their behaviors might impact their results. And in most creatures, behaviors often result from the conditions of their surroundings. That said, what would you suggest? Thank you, - Hide Last edited by Hide; 12-07-2017 at 11:19 PM. |
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12-08-2017, 06:32 AM | #29 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Food & other stuff production in a farm
Quote:
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12-08-2017, 06:50 AM | #30 |
Join Date: Feb 2016
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Re: Food & other stuff production in a farm
Venoms and toxins often have therapeutic and/or recreational properties when diluted and/or purified. Some poison frogs produce opiates thousands of times stronger than heroin, and there is always the example of Botox.
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