Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-23-2020, 08:35 AM   #11
Plane
 
Join Date: Aug 2018
Default Re: Affliction: Insubstantiality question

Quote:
Originally Posted by Anaraxes View Post
When you design an ability with Affliction, you (the player/GM) choose whether or not the target has control of the ability, or whether it just affects them. That decision can't be changed on the fly; the ability just works one way or the other.
Since you can design both versions as alternative abilities, it wouldn't seem the most horrible house rule to instead make it a +20% enhancement for "Beneficial or Not" to be able to specify either version when attacking. Less book-keeping than duplicating the entire thing as Alternative Attacks.
Plane is offline   Reply With Quote
Old 03-23-2020, 02:27 PM   #12
Anaraxes
 
Join Date: Sep 2007
Default Re: Affliction: Insubstantiality question

Quote:
Originally Posted by Plane View Post
it wouldn't seem the most horrible house rule to instead make it a +20% enhancement for "Beneficial or Not"
Not horrible, no. The biggest difference would be that AAs require a Ready action to switch back and forth. Maybe bump it to +25%.

(Because if simplicity is the goal, you really don't to have to tack on Compartmentalized Mind ("Only for Ready actions to switch Affliction X") -80% for 10 points for each such ability, unless they require something physical to happen, so it's ATR -80% and 20 points.) The other really simple option is just to ignore the difference...)
Anaraxes is offline   Reply With Quote
Old 03-23-2020, 02:32 PM   #13
Plane
 
Join Date: Aug 2018
Default Re: Affliction: Insubstantiality question

Quote:
Originally Posted by Anaraxes View Post
Not horrible, no. The biggest difference would be that AAs require a Ready action to switch back and forth.
This for some reason doesn't apply to attack abilitles like Innate/Binding/Affliction which can switch as a free action =/ I too had thought the general Alternative Abilities rules applied retroactively to create such a delay in Alternative Attacks swapping despite it explicitly reminding me it was still instant.

Quote:
Originally Posted by Anaraxes View Post
(Because if simplicity is the goal, you really don't to have to tack on Compartmentalized Mind ("Only for Ready actions to switch Affliction X") -80% for 10 points for each such ability, unless they require something physical to happen, so it's ATR -80% and 20 points.)
I guess if that's cheaper than taking 'Reduced Time' on an attack advantage? That seems fair since you're not making the attack instant but rather just it's switching.

Alternative Ammo in Power-Ups seems to imply you can take -5% if it costs aready maneuver to switch attack types though that's just piercing damage.
Plane is offline   Reply With Quote
Old 03-28-2020, 12:32 AM   #14
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: Affliction: Insubstantiality question

Quote:
Originally Posted by Plane View Post
Since you can design both versions as alternative abilities, it wouldn't seem the most horrible house rule to instead make it a +20% enhancement for "Beneficial or Not" to be able to specify either version when attacking. Less book-keeping than duplicating the entire thing as Alternative Attacks.
+20% on Affliction is a flat two points, no matter what it does. Whereas those Exoport, or "Bestow the Ability to Teleport" Afflictions will both cost ~110 in their most basic forms.

110/5 is 22.
20% of 10 is 2.
Not particularly balanced at all.
transmetahuman is offline   Reply With Quote
Old 03-28-2020, 04:23 PM   #15
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Affliction: Insubstantiality question

Quote:
Originally Posted by Plane View Post
Since you can design both versions as alternative abilities, it wouldn't seem the most horrible house rule to instead make it a +20% enhancement for "Beneficial or Not" to be able to specify either version when attacking. Less book-keeping than duplicating the entire thing as Alternative Attacks.
I'd put the +20% on Warp, not Affliction, but I've done this in the past. It's basically the same as Alternative Enhancements, with the houserule that an attack can have both a beneficial grant and maleficent curse.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.