03-18-2020, 09:41 AM | #1 |
Join Date: Oct 2007
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Affliction: Insubstantiality question
I was curious as to how you would price this. Normally as an advantage; It would cost +10% for every point the advantage is worth; ergo Insubstantiality would be +800%
But this assumes your granting the power to another individual, that they can turn it on and off at will. Turning a villain ghostly for example, but where he can't turn it off is a different matter One option is to treat it as an "always on" limitation. For insubstantiality that would be -50%, making insubstantiality cause 40pts. base an thus a +400% enhancement Another would be to price it as a disadvatage, so it's still treated as an 80pt. advantage but only as +80% enhancement, placing it in the realm of other "incapacitations" which range from +50%-+200% Lastly is to simply leave it at +800%, and have wether it is "always on" or not as a special effect. it may be debilitating to opponent, but still useful to allies....just having to wait for it to "wear off" being an inconvenience (In fact I think there is a published "minimum duration" limitation somewhere, perhaps in Psionics Any thoughts are appreciated |
03-18-2020, 10:18 AM | #2 | |
Join Date: Mar 2016
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Re: Affliction: Insubstantiality question
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03-18-2020, 10:46 AM | #3 | |
Join Date: Dec 2007
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Re: Affliction: Insubstantiality question
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03-18-2020, 10:54 AM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction: Insubstantiality question
Per Basic p. 36
Advantages that can be switched on and off (such as Insubstantiality) are automatically “on” for one minute per point by which the victim fails his HT roll, and are not under the subject’s control.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
03-18-2020, 11:45 AM | #5 |
Join Date: Oct 2007
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Re: Affliction: Insubstantiality question
Ah Mystery solved then....but then brings up the obvious question, what if I WANT them to have control over the power?
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03-18-2020, 11:51 AM | #6 |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Affliction: Insubstantiality question
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03-18-2020, 12:13 PM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction: Insubstantiality question
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Cite please? If your talking Beneficial Afflictions Powers, p .40 that just affects the Resistance roll. No mention of granting control to the subject. I think I saw something like that once but darned if I can find it again.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-22-2020, 10:10 PM | #8 | |||
Join Date: Aug 2018
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Re: Affliction: Insubstantiality question
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I think you're right that someone ended up writing about it that way to give us that impression... Maybe PK in 2009: Quote:
He doesn't specify this is the HT-roll-inverted "Beneficial Afflictions" but I think that's a pretty good assumption? Conceptually it matches up. |
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03-22-2020, 10:55 PM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Affliction: Insubstantiality question
Sounds about right to me. If its locked in that should be ok, but still its in House Rule territory far as I know.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
03-23-2020, 06:56 AM | #10 |
Join Date: Sep 2007
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Re: Affliction: Insubstantiality question
When you design an ability with Affliction, you (the player/GM) choose whether or not the target has control of the ability, or whether it just affects them. That decision can't be changed on the fly; the ability just works one way or the other.
So, the "weaponized" forms of Afflictions like Warp mean that you can "Teleport Other" to whatever unfortunate place you wanted to send them. The target doesn't choose their destination, winding up at the vacation resort instead of the center of the sun that the caster intended. But you could also build an ability that lets you grant someone the ability to use Warp at their own will. Both forms are possible. |
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