03-13-2020, 03:47 PM | #11 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Spell Prerequisite question
That rules them out as learning other magic, though. I really think an Accessibility limitation is the way to go here, and if the rules say you can't, you change the rules.
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03-13-2020, 04:02 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Spell Prerequisite question
That was the point? If you are fine with them learning other magic, just don't put a limit on magery 0 and the ones who don't learn other magic just don't put any points in other spells.
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03-14-2020, 06:15 PM | #13 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Spell Prerequisite question
Not wrong per say but a fragmented mess as things are broken up between the Basic Set and GURPS Thaumatology.
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Magery 0 [5] + Magery 1+ (-40% Accessibility limitation) [6] or [11], [17], and [24] To work as the Basic set wants it should be Magery (-40% Accessibility limitation) or [3], [9], [15], and [21] for Racial Limited Magery 0, 1, 2, and 3 respectively. Unless you want every member of that race being a Mage able to learn and cast every spell not requiring magery 1+ in the game world Quote:
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 03-14-2020 at 06:22 PM. |
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03-14-2020, 06:52 PM | #14 | |
Join Date: Dec 2007
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Re: Spell Prerequisite question
Quote:
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03-14-2020, 07:48 PM | #15 |
Join Date: Dec 2012
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Re: Spell Prerequisite question
Alternatively, a GM may have a Routine Spellcasting houserule that includes demons not being summoned if you aren't casting under stress.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
03-14-2020, 08:43 PM | #16 |
Join Date: Dec 2007
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Re: Spell Prerequisite question
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03-14-2020, 09:11 PM | #17 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Spell Prerequisite question
Actually it comes from GURPS Fantasy as part of the Fixed Magic replacement from Knacks, it was reprinted in GURPS Thaumatology..
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03-15-2020, 04:20 AM | #18 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Spell Prerequisite question
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In fact, it could be argued that is the reason Marlin-1's United States isn't filled to the brim with Demons. Similarly Merlin-3 is in much the same boat and there is nothing to show Europe under the Third Reich is a demon infested nightmare...of course with the Third Reich running things for certain peoples a demon infested nightmare might be an improvement. ;-) Moreover, thanks to GURPS Thaumatology there are the Stable Casting enhancement (+40%) and Stabilizing Skill perk options. As I said before magic is kind of a fragmented mess as we have options for it scattered across several books.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 03-15-2020 at 04:45 AM. |
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03-15-2020, 05:52 PM | #19 | |
Join Date: Dec 2012
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Re: Spell Prerequisite question
Quote:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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03-15-2020, 09:58 PM | #20 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Spell Prerequisite question
Dispute Kromm pointing that spell do follow the rules for skills
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fixed magic |
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