01-09-2018, 11:13 PM | #21 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Quote:
Likewise, Oerthan fencers put 4oz leather over a fat-backed steak and used it with non-rebated blades to calibrate feel. The force needed is surprisingly low... not even enough to flex the blade of a hanwei live steel blade (and it flexes more than their practical blade). |
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01-10-2018, 08:37 AM | #22 |
Join Date: Dec 2017
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
I understand that rationale; I have done years of SCA heavy weapons combat, and have also done years of HEMA, including cutting with sharps. So, I'm aware of the things various groups argue about the connections between their sports and real combat. But the bit about calling shots in SCA heavy weapon combat is simply not accurate. There isn't a chance in the world that most of the blows called in that sport would penetrate period mail over a gambeson, much less the kettle helms that go over your coconut.
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01-10-2018, 11:23 AM | #23 |
Join Date: May 2013
Location: Tyler, Texas
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Consider reducing UC 1 and 2 to IQ 8 talents. Or add IQ 8 Fisticuff or Brawling talent(s) that would allow a figure to do 1 or 2 extra points of damage with their bare hands.
Consider establishing minimum ST levels for armor and shields. Suggestion - No ST minimum for cloth and small shields. ST 9 for leather, ST 11 for chainmail and large shield, ST 13 for half plate and tower shield, ST 14 for plate and fine plate. Last edited by tbeard1999; 01-10-2018 at 11:37 AM. |
01-12-2018, 09:27 PM | #24 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Quote:
it's very specific to the period and the equipment, but there's been a lot of interesting work in the HEMA space - check out Dimicator's site for sword-and-buckler, and some other styles and periods.
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01-12-2018, 09:32 PM | #25 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
While some of this happened, the vikings were a swing in the heavy-light-heavy trend in infantry. They wore very little armor, it seems. Of course, we're very very limited in the physical archeology for those guys.
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01-12-2018, 09:39 PM | #26 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Quote:
Siege crossbows with many thousands of pounds of draw weight were a differnt story; not sure how portable these were.
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01-14-2018, 03:21 AM | #27 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Quote:
A saxon-style handaxe to chain & gambeson put the pig's right rib into its left, without even breaking skin. There were pieces of bone through all the organ meats. The broadsword to the shoulder shattered the clavicle through chain and gambeson. And, because people often claim that the time betwen death and test is often resulting in brittleness - the pig was still walking at 0700, testing was done at 1000, put into the cooking pit at 1015, and was feast at 1600. Not one hit made significant damage to the armor - but every blow broke bones and disrupted tissue. Made the ribs hard to eat, too. |
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01-14-2018, 03:29 AM | #28 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Quote:
The archaeology sometimes shows the holes for the aventail. The tales tell of armor being passed from father to son or grandson. Bracers are almost always shown, usually over the shirtsleeve. * literally, brass or copper rings sewn onto heavy leather. It's actually better than chain at spreading the energy density. Add some whale-baleen underneath, and wear it over a wollen shirt... it'll make a steel rebate at full speed merely painful. I know from personal experience. |
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01-16-2018, 01:44 PM | #29 |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
I have to say that I don't agree with eliminating the increasing dice penalty for certain things. I believe that the increasing dice penalty and the attribute penalties for success in various things are actually both useful mechanisms for the GM to use, as well as clearly addressing differing levels of difficulty. So keep that.
For the rest of Ty's list, I mostly agree, though I question the WAY he wants to implement some of them... At the very least, they are all questions that should be looked at, even if the consensus at the end of such examination is that it's just fine the way it is. (Ignoring the obviously tongue-in-cheek ones, anyway.) |
01-16-2018, 01:47 PM | #30 | |
Join Date: Nov 2010
Location: Arizona
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Re: Fantasy Trip Glitches, Contradictions, Ambiguities
Quote:
But I'm amazingly glad you found them; it should help save at least some work on the new edition! |
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