03-27-2020, 10:30 PM | #1 |
Join Date: May 2008
Location: Philadelphia, PA
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Triplanetary Combat Question
Let's say I have a dreadnought, combat 15.
It attacks 3 Corsairs together, combat 4 so 12 Total. This is a 1:1 attack. I roll a '6' [yay!] for D4 Damage. How do I allocate damage to the Corsairs? Is it D4 to each one? Is it D1 to each plus one randomly gets D2? Something else? I can think of plenty of ways to do it that are fair, but is there a rule? Thanks! |
03-28-2020, 04:03 AM | #2 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Triplanetary Combat Question
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03-30-2020, 06:44 PM | #3 | |
Join Date: Jul 2019
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Re: Triplanetary Combat Question
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Since the rules allow attacking multiple ships, this would be logical way to make use of the combat table. Conversely, since an attacker can combine multiple attacking ships, the same approach would apply -- the damage obtained would be applied once as the collective damage from all attackers, not as the damage per attacking ship. (e.g. 3 corsairs attacking the dreadnaught at 12:15 and rolling a 6 would result in D3 being applied to the dreadnaught, not D9 (D3 + D3 + D3).) |
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03-31-2020, 11:44 AM | #4 | |
Join Date: May 2008
Location: Philadelphia, PA
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Re: Triplanetary Combat Question
I dunno - firepower is a fixed asset. If you spread it around and take on several targets, you should get dispersed results. All modern warfare orients around firepower superiority, which is only gained by a concentration of firepower [based upon our physics - which Triplanetary seems to use] on one target instead of spreading it around several.
This is also a classic naval theory problem - is it better to spread our your gunnery on multiple targets, or concentrate it on one target in hopes of devastating it, rendering it combat ineffective, then move on to the next target and repeat the process. So I'd say that the logical result if you combine against defenders [and disperse your firepower effectiveness] would be to spread out the damage evenly - after all, you are trying to bite a bigger apple. Quote:
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03-31-2020, 04:57 PM | #5 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Triplanetary Combat Question
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I think it's an error to assume much sophistication in the combat system, which is after all a fairly typical late-1970s ratio-d6-CRT that shouldn't be asked to do a great deal.
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03-31-2020, 06:18 PM | #6 | |
Join Date: May 2008
Location: Philadelphia, PA
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Re: Triplanetary Combat Question
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The reverse logic doesn't apply, btw, there's no problem with multiple ships shooting at one ship - ganging up when you can only attack a target once a turn is obviously the best thing to do. In any event, I was hoping there was a rule, but there's lots of ways to do it that are fair and make sense, so no big deal. |
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04-01-2020, 07:36 AM | #7 | |||
Join Date: Jul 2019
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Re: Triplanetary Combat Question
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My prior comment was about attacking multiple targets simultaneously, but then choosing to lump all the damage on a single target. Given the way the math works, that doesn't make sense, since you are reducing your likelihood of success, and reducing how effective success will be, without any offsetting benefit. Quote:
There is a rule that allows attacking multiple opponents at a reduced likelihood of success, and at reduced effective damage to each ship - I see that as resolving the issues you raise. But the beauty of it is that while playing, it's *your* game. So if you want to do it a different way, nobody is stopping you. Really all you are doing is further exaggerating the tradeoff that allows you to do less damage to more targets. Under your version of the rules, you simply do *even* less damage to more targets. I would have to simulate how this would play out in more complex situations, but it seems like it would reduce the effectiveness of large warships like dreadnoughts as compared to smaller fighters. But that is a guess. ... but I would suggest that if you are going to attack multiple opponents, knowing that you then have to divide the damage shown on the results table across all of your opponents, and you then choose to apply that damage to a single opponent (which will be less damage than had you attacked a single opponent to begin with), then you need to rethink your strategy... ;) |
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08-11-2021, 04:58 PM | #8 |
President and EIC
Join Date: Jul 2004
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Re: Triplanetary Combat Question
I think that all targets must suffer the damage rolled on the CRT. Otherwise you are penalizing the attacker twice, by taking into account all the targets' defense but then assessing less total damage than if there had been a single target.
Certainly you could write additional rules to jazz this up, but I think all that is called for in the revised edition is the line Iif there are multiple targets, all suffer the rolled result." |
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combat, triplanetary |
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