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Old 12-10-2017, 10:40 AM   #1
muduri
 
Join Date: Oct 2009
Location: Harlem, New York
Default extra effort in combat as a skill

One more idea that's just started rolling around in my head. If I remember, there are Dungeon Fantasy advantages that allow say fighters to always Move And Attack. What if each of the Extra Effort in Combat techniques were a Will/Avg skill instead? Perhaps available only with TBAM?

I'd be willing to spend a point to bring my fighter's Heroic Charge or my cleric's Feverish Defense up from default - or eight points on the assassin's Mighty Blow. And conversely it might help the players guess which opponents would be using Extra Effort against them.
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Old 12-10-2017, 10:49 AM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: extra effort in combat as a skill

...What are you actually proposing here? Extra Effort in Combat doesn't involve rolling anything, so it's not clear what you're proposing a technique would do.

You seem to be talking about the 'Run and Hit' power-up, which is based mainly on the Martial Arts 'Designing Cinematic Techniques' rules. It actually has nothing to do with Heroic Charge, technically.
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Old 12-10-2017, 11:04 AM   #3
muduri
 
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Default Re: extra effort in combat as a skill

Huh, you're right... why am I remembering Extra Effort in Combat as requiring a Will roll? Is that just a house rule enshrined so long that I forgot it was homebrew, or does it come up somewhere published as optional? Thanks for pointing that out.
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Old 12-10-2017, 11:16 AM   #4
Kelly Pedersen
 
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Location: Saskatoon, SK, Canada
Default Re: extra effort in combat as a skill

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Originally Posted by muduri View Post
Huh, you're right... why am I remembering Extra Effort in Combat as requiring a Will roll?
You may be remembering the more general rules for Extra Effort to boost things like your basic stats, which do require a Will roll (see "Extra Effort", pp. B356-357). Note that those rules already have an option to substitute a skill roll for a straight-up Will roll - you just use Will as the default attribute instead of whatever it normally defaults to. So if you want to push your speed, you make a Will-based Running roll, or a Will-based Jumping roll to jump further, and so on.
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Old 12-10-2017, 02:11 PM   #5
corwyn
 
Join Date: Aug 2004
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Default Re: extra effort in combat as a skill

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Originally Posted by muduri View Post
One more idea that's just started rolling around in my head. If I remember, there are Dungeon Fantasy advantages that allow say fighters to always Move And Attack.
It does? Where would I find that? The only thing I've seen like that is in Martial Arts - a technique based on all the downsides of MaA and assigning a penalty to get rid of them.
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Old 12-10-2017, 02:15 PM   #6
Ulzgoroth
 
Join Date: Jul 2008
Default Re: extra effort in combat as a skill

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Originally Posted by corwyn View Post
It does? Where would I find that? The only thing I've seen like that is in Martial Arts - a technique based on all the downsides of MaA and assigning a penalty to get rid of them.
It's the same thing, just bundled up as a power-up. In DF11, p12.
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