08-29-2016, 07:10 PM | #61 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Rapid Fire bonus and Rcl
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Guns like the KRISS Vector also get Rcl 1 due to an ingenious and unique recoil absorption mechanism (that's probably not compatible with higher powered rounds). A Rcl 2 weapon is already pretty darn controllable--maybe too much so, if you ask some folks who've shot a lot of automatic weapons. It sounds like you want even less controllability than already present. Maybe you are seeking the rules from Tactical Shooting for firing rifles without a stock? I believe if you don't fire a shoulder weapon from the shoulder you end up with +1 Rcl. This will certainly make folded stock hip-fired AK-47s "uncontrollable." If you are instead talking about the differences between two 5.56mm NATO assault rifles, I think that's well below GURPS resolution. Otherwise, 7.62mm NATO already has Rcl 3 on most non-machineguns.
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08-29-2016, 09:55 PM | #62 | |||
Join Date: Jul 2008
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Re: Rapid Fire bonus and Rcl
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Suggesting that all of these things are pretty bad at benefiting from autofire seems...plausible. As for b), if the high-Rcl things are worse, then the non-high-Rcl things are better. Quote:
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That Rcl 3 on its own doesn't get to the point at hand has been the point from the very first post.
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08-29-2016, 10:37 PM | #63 | |
Join Date: Jun 2013
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Re: Rapid Fire bonus and Rcl
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08-30-2016, 03:04 AM | #64 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Rapid Fire bonus and Rcl
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Is it's not the M14 was "bad/uncontrollable" and the M16 "good/controllable", it that all the negative things about FA fire in 5.56 is worse with 7.62 (out of a rifle). Its less comfortable to fire 7.62 on the shoulder in FA than 5.56, so fatigue and discomfort will kick in faster. 7.62 weighs more so your issues of ammunition and FA are made worse Accuracy isn't inherently improved by much*, and if individual round recoil increases and if that has an greater impact on weapon control-ability** and accuracy the chances of follow on round hitting decreases anyway. One imagines that the more powerful 7.62 will have increased negative effects on a barrel than 5.56 (but then 7.62 barrels are likely to be heavier anyway). FA 7.62 in rifle seems to come with worse negatives without any significant increase in positives to off set them, than FA 5.56 in a rifle. There also seems to be factor that rifles that can fire 7.62 in FA tend to have lower RoF than rifles that can fire 5.56mm (but this has several effects positive and negative, and the driving factors behind that could be down to several things). Basically it's all sliding scales of benefits vs. sliding scales of negatives. And the fact that the uses for FA from M4's firing 5.56 are limited and come with trade offs, doesn't mean it's not overall worse M14's doing it with 7.62. *obviously the 5.56 and 7.62 rounds have different ballistics, but there are lots of other competing factors here such as weapon, firer and a range of different rounds within the groupings '5.56' and '7.62'. Generally speaking you could say the 7.62 has longer range and greater energy, but those are positives that come with their own qualifiers. ** which is why the BAR weighs more the FN-FAL or M14, which is trade off in another direction. So in GURPS from High tech terms you choices seem to be: a 5.56mm FA rifle that weighs 7-8lbs with Rcl of 2 or a 7.62mm FA rifle that weighs 10-11lbs with a Rcl of 3 or a 7.62mm FA rifle that weighs 17lbs with a Rcl of 2 Thing is all three have had long enough records to be judged and assessed on, we could still be making BARs and firing 7.62 FA in rifle if we wanted. But we don't. Instead tending to fire 7.62 FA from other weapons in the squad. I think we do that for a mix of the reasons above. We still make and use the 'M14' in a newer version, but as pointed out it tends be used for SA or SS fire. Last edited by Tomsdad; 08-30-2016 at 03:34 AM. |
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08-30-2016, 03:14 AM | #65 | |
Join Date: Jan 2010
Location: Brighton
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Re: Rapid Fire bonus and Rcl
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higher Rcl gives reduced likely hood of follow up shots, that counters the Rof Bonus which increases the likely hood Say we're firing 12 rounds (+2 rof Bonus) of 5.56 and 12 rounds of 7.62 we'll say the 5.56 is Rcl 2 and the 7.62 is rcl 3 and everything else is equal. the +2 bonus is enough to counter act the Rcl2 of one 5.56 round in the burst so if we split out each round in the burst and look at is chance to hit the progression per round in the burst is: 1st round is +2, 2nd round is +0 (+2 -Rclx1) 3rd is -2 and so on. (+2 -Rclx2) but in the 7.62 with rcl is 3 the progression is as follows, 1st round is +2 2nd round is -1 (+2-Rclx1) 3rd round is -4 (+2-Rclx2) so if the question is "if a gun is less controllable, shouldn't the follow-up shots be less likely to hit?, then yes as you increase Rcl that's what you get. (Rcl is a bit of a nebulous stat but it covers controlability of the weapon and round in combination) Last edited by Tomsdad; 08-30-2016 at 07:08 AM. |
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08-30-2016, 03:25 AM | #66 |
Join Date: Jan 2010
Location: Brighton
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Re: Rapid Fire bonus and Rcl
One other thing that I think is a huge factor here.
What is the best use of FA fire? When, and in what context is it most used and most useful? We seem to be largely concentrating in shooting at individual targets and worrying about more than one round hitting in a fire fight. But a weapon that is suited for that might not be weapon that is best suited for controlling and suppressing a crossroads 800 yards away, from a static prepared position. Different context, different trade offs etc that will mean different decision making processes behind what weapon you use Last edited by Tomsdad; 08-30-2016 at 07:00 AM. |
08-30-2016, 07:49 AM | #67 | ||||
Join Date: Sep 2014
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Re: Rapid Fire bonus and Rcl
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It has nothing to do with the first shot in a burst (which, as Hans noted, is as likely to score a hit as a semi-auto shot), as first shot cannot logically benefit from Rapid Fire. Thus, Rapid Fire bonus affects chance to hit with at least one of sprayed bullet. Quote:
I don't mean that it's a good idea to shoot M16 full-auto in reality. Still, RoF 9 can be described as consecutive 3 short bursts, and possibly it's easier to handle 3 quick bursts while firing assault rifle than while firing battle rifle. Sure. Because battle rifles have more harsh recoil. Intermediate cartridges and assault rifles became popular, among other things, due to better controllability, thus they're what is better. I mean, within Rapid Fire bonus framework.
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08-30-2016, 08:08 AM | #68 | |
Join Date: Jul 2008
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Re: Rapid Fire bonus and Rcl
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08-30-2016, 10:11 AM | #69 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Rapid Fire bonus and Rcl
I am starting to suspect that we are really talking about a weapon's MinST more than Rcl or RoF bonus. With Erling's example Doomshotgun, that hypothetical weapon almost certainly has a MinST of 12 or higher. That means that an average ST 10 man is immediately at -2 to shoot it. It's also going to have monster Rcl (like 5+). The -2 from insufficient ST will cancel out the Rapid Fire bonus and hitting with more than one shot is highly unlikely (need a minimum MoS of 5!). That's "uncontrollable!"
If you look at the HT weapon tables, most modern-ish 5.56mm weapons have MinST 8 or 9. That number represents "controllability" about as well as anything. An FN-FAL, OTOH, has a MinST of 10--definitely less controllable unless of average ST. The M14 has MinST 10, the M16 has MinST 8. I believe I understand your concern and I don't think the MinST argument addresses it, but it's still something. I think the real issue is the one roll used to completely resolve a burst. You lose a bit of detail for playability, which is definitely fine with me. Also, I know you vehemently disagree, but there is a built-in reason to not fire long bursts with an M14: because of the higher Rcl, you will simply waste more ammunition. That ammunition is heavier and you carry less of it. So short bursts provide you with the ability to hit more than once and conserve ammo. That's why you use them. Always shooting at max RoF only ever makes sense if you have unlimited ammo.
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08-30-2016, 10:19 AM | #70 | ||
Join Date: Jul 2008
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Re: Rapid Fire bonus and Rcl
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guns, high-tech |
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