06-20-2016, 01:55 PM | #21 | |
Join Date: Dec 2006
Location: Houston
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Re: Capebusters -- brainstorming a single-setting game
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Nymdok |
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06-20-2016, 02:54 PM | #22 |
Join Date: Feb 2011
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Re: Capebusters -- brainstorming a single-setting game
Henry is actually fantastic, because he's really not someone who can easily disappear, even for the MIB.
I'm still working on the PC group. What's a good patron who can back up Legal Immunity 2 and has a global jurisdiction? |
06-20-2016, 03:20 PM | #23 |
Join Date: Jun 2006
Location: On the road again...
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Re: Capebusters -- brainstorming a single-setting game
Interpol. Give them more powers than they have in real life (mostly, IRL, they're basically info brokers on international criminals), and authority granted by international treaty to make arrests for trial in the World Court, and you're set.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
06-20-2016, 03:21 PM | #24 | |
Join Date: Oct 2007
Location: Vermont
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Re: Capebusters -- brainstorming a single-setting game
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In fiction, maybe Interpol or the UN Security Counsel? [Ninja'd!!]
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My ongoing thread of GURPS versions of DC Comics characters. |
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06-20-2016, 03:28 PM | #25 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Capebusters -- brainstorming a single-setting game
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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06-20-2016, 11:58 PM | #26 |
Join Date: Feb 2011
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Re: Capebusters -- brainstorming a single-setting game
Anyone know a good way to build a touch-range upgrade power? Basically, the empowered individual is capable of "upgrading" a machine or tool held in hand. The exact effects of the upgrade are flexible, but mainly I'm thinking dramatically improved performance without any new features. Ideally enough to make a significant difference in combat. I'm not yet sure if this should be only-one-item-at-a-time or possibly a lingering buff they can apply to allies' gear.
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06-21-2016, 12:19 AM | #27 | |
Join Date: Dec 2007
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Re: Capebusters -- brainstorming a single-setting game
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06-21-2016, 01:56 AM | #28 | |
Join Date: Feb 2011
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Re: Capebusters -- brainstorming a single-setting game
That could work.
Here's a rough draft of the introduction. Let me know if there's anything really absurd in this from a "comic book realism" standpoint. Quote:
*2 - Mind reading/control/probe powers. *3 - Actually a molecule-scale portal connecting the palm of his hand to the core of the sun. (His portals have inversely proportionate range and size.) *4 - Phreak's death severed the mental connection in a destructive manner. *5 - The actual cause of enhancement was a cosmic event starting around 1984 and plateauing in the 1990s. Among other things, this event is the source of excess matter and energy when powers would otherwise break conservation. *6 - Needs a name. *7 - National special forces teams would actually be too high-powered. I want PCs to be decent but only in the [150] range. Therefore, nations are willing to cooperate enough to volunteer SWAT team members who are near retirement and pay for PMCs to work, but not willing to send in top level military men and equipment. *8 - A mortal hero who faced and overcame gods through great trials. One last note, Soman's plan was, indeed, stupid. Exactly the sort of plan a group of overconfident nigh-indestructable teenagers might come up with. That said, anything flashy, alarming, and not-quite-successful-but-scarily-close can work. |
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06-21-2016, 02:05 AM | #29 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Capebusters -- brainstorming a single-setting game
Perhaps only 90% of the nation's of the world are signatories of the UN Ulysses declaration on the responsibilities of parahumans? Have background arguments about legality etc
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
06-21-2016, 11:36 AM | #30 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Capebusters -- brainstorming a single-setting game
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That means the U.S. government cannot sign a treaty that violates the U.S. Constitution's protections for due process; the U.S. Senate might not ratify it, if the executive branch negotiated such a treaty; and the U.S. Supreme Court would almost certainly declare it null and void. (In Captain America: Civil War, the means by which the Sokovia Accords went active was pretty silly, and the Raft was wholly unconstitutional.) Additionally, most nations will do nothing that would even hint at compromising their sovereignty, so I'd bet that the international "specialists" would be considered "consultants," working under the control and jurisdiction of whatever national law-enforcement agency is most appropriate, when operating in that country. In the U.S., the would be the FBI.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 06-22-2016 at 08:26 AM. |
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horror, supers |
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