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Old 10-26-2012, 12:54 PM   #1
Blood Legend
 
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Default Horses Aren't Medieval Motorcycles

I was wondering if there were any extensive rules on horse riding and care. Average speed, more specific and detailed uses of the horses written in basic and so on.

At Move 6 Enhanced 1, these things are moving at 24 MPH pretty casually.
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Old 10-26-2012, 01:02 PM   #2
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Default Re: Horses Aren't Medieval Motorcycles

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Originally Posted by Blood Legend View Post
At Move 6 Enhanced 1, these things are moving at 24 MPH pretty casually.
"Free" horses with no harness, pack and rider certainly can run in such manner.
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Old 10-26-2012, 01:39 PM   #3
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Default Re: Horses Aren't Medieval Motorcycles

The walk is a four-beat gait that averages about 4 miles per hour (6.4 km/h).

The trot is a two-beat gait that has a wide variation in possible speeds, but averages about 8 miles per hour (13 km/h).

The canter is a controlled, three-beat gait that usually is a bit faster than the average trot, but slower than the gallop. The average speed of a canter is between 16–27 km/h (10–17 mph), depending on the length of the stride of the horse.

The gallop is very much like the canter, except that it is faster, more ground-covering, and the three-beat canter changes to a four-beat gait. It is the fastest gait of the horse, averaging about 25 to 30 miles per hour (40 to 48 km/h), and in the wild is used when the animal needs to flee from predators or simply cover short distances quickly. Horses seldom will gallop more than 1 or 2 miles (1.6 or 3.2 km) before they need to rest
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Old 10-26-2012, 01:58 PM   #4
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Default Re: Horses Aren't Medieval Motorcycles

Not sure if this is what you're after; this old Roleplayer Magazine article might help a little.
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Old 10-26-2012, 02:58 PM   #5
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Default Re: Horses Aren't Medieval Motorcycles

http://www.sjgames.com/pyramid/sample.html/?id=4776
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Old 10-26-2012, 04:16 PM   #6
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Default Re: Horses Aren't Medieval Motorcycles

That pyramid article is excellent even without using GURPS.
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Old 10-26-2012, 05:54 PM   #7
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Default Re: Horses Aren't Medieval Motorcycles

There is some good information in Alexander the Great and the Logistics of the Macedonian Army. The author drew on British army veterinary manuals of the 19th century for things like distance travelled, load carried, and feed requirements.

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Old 10-26-2012, 06:08 PM   #8
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Default Re: Horses Aren't Medieval Motorcycles

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Originally Posted by Blood Legend View Post
At Move 6 Enhanced 1, these things are moving at 24 MPH pretty casually.
Moving at Enhanced Move replaces the +20% from Sprinting with +50% (for a half level) or +100% for the full level like ahorse. That's not "casually", that's "sprinting" (or galloping if you prefer).

"Walking" is casually :D
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Old 10-26-2012, 06:18 PM   #9
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Default Re: Horses Aren't Medieval Motorcycles

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Moving at Enhanced Move replaces the +20% from Sprinting with +50% (for a half level) or +100% for the full level like ahorse. That's not "casually", that's "sprinting" (or galloping if you prefer).

"Walking" is casually :D
Enhanced Move isn't necessarily equivalent of sprinting, though. More obviously true for flying things and vehicles than for walking animals, though I suspect horses are quite casual about exceeding their Basic Move.
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Old 10-26-2012, 09:30 PM   #10
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Default Re: Horses Aren't Medieval Motorcycles

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Originally Posted by Bruno View Post
Moving at Enhanced Move replaces the +20% from Sprinting with +50% (for a half level) or +100% for the full level like ahorse. That's not "casually", that's "sprinting" (or galloping if you prefer).

"Walking" is casually :D
Since there is no extra FP cost or other limitation on Enhanced Move its pretty casual as RAW.
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