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Old 05-10-2019, 11:05 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Dismiss Person(T)

This spell has two parts:

Set Savepoint costs 25 ST, takes a day and a wizard's lab or chest. The subject stands in one hex (taking breaks no more than 10% of the time) while the wizard prepares this spell. Each subject can have only one savepoint and performing this ritual again erases the old one. The subject doesn't have to cooperate, but they do need to remain in one spot for most of that one day. The wizard can set a password or other conditions (as per Gate) at this time.

The main Dismiss Person (It's the same spell, so only costs one spell to memorize) is a thrown spell that costs 2 ST, plus one additional ST for each turn the subject remains at their savepoint before returning when the spell expires. Any caster (including the subject) can cast this spell if they speak the password (and meet any other restrictions the savepoint was set with.)

On being dismissed or returning the subject will appear in the target hex or the next nearest empty hex if the target hex has something that would block a summons in it. The subject can be any living creature, with added costs for subjects larger than one hex in size.

The enchantment has the same costs and procedures as the Teleport enchantment and costs 1 ST for each turn the subject remains at their savepoint before returning.
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Old 05-10-2019, 10:23 PM   #2
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Dismiss Person(T)

I would use disenchant instead of erase to make the wording similar to a stall being disenchanted when a new one it made.

From the explanation, this is a spell that allows the caster to go to a safe spot, or send someone else to their safe spot, to drop treasure or get gear from the room where the save point is.
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